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Nightshade Assassin

TSP (Time Spiral) · #121 · EN

Nightshade Assassin

Creature — Human Assassin

First strike
When this creature enters, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
RzadkośćUncommon
PLN regular0,26 zł
PLN foil1,40 zł
PLN etched—

Nightshade Assassin

Creature — Human Assassin

First strike
When this creature enters, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Jak działa karta?

Stworzenie z first strike. Przy wejściu możesz ujawnić X czarnych kart z ręki; jeśli to zrobisz, wybrane stworzenie dostaje -X/-X do końca tury. Ma madness za {1}{B} — jeśli zostanie odrzucona, możesz ją wygnąć i rzucić za ten koszt.

Nightshade Assassin to stworzenie (Human Assassin) z pierwszym ciosem. Ma zdolność wywołaną przy wejściu: kiedy wchodzi na pole bitwy, możesz ujawnić X czarnych kart z ręki. W chwili rozwiązywania tej zdolności wybierasz liczbę X i które karty ujawnić. Jeśli to zrobisz, docelowe stworzenie otrzymuje -X/-X do końca tury. Jeżeli w momencie, gdy ta zdolność trafia na stos lub rozwiązuje się, wybrany cel stanie się nielegalny (np. opuści pole bitwy lub zyska ochronę), to nie ujawniasz kart i nie otrzymuje efektu.

Zdolność madness {1}{B} działa, gdy karta zostanie odrzucona z ręki. Odrzucenie powoduje przeniesienie karty na wygnanie, a wtedy natychmiast wywołuje się zdolność madness dająca ci opcję rzucenia tej karty za koszt {1}{B}. Jeśli odmówisz, karta trafia do twojego grobu. Madness działa niezależnie od powodu odrzucenia (koszt, efekt, limit ręki podczas cleanup itp.). Jeśli odrzucisz ją, by zapłacić koszt innego efektu, zdolność madness i ewentualne rzucenie tej karty rozwiążą się przed zaklęciem/zdolnością, za które ją odrzuciłeś.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Wchodzisz w tury ataku przeciwnika i zagrywasz Nightshade Assassin. Kiedy wchodzi, możesz ujawnić 2 czarne karty z ręki; jeśli to zrobisz, celowe stworzenie otrzymuje -2/-2 do końca tury. Jeśli odrzucisz Nightshade Assassin z ręki do efektu, możesz ją wygnąć i rzucić za {1}{B}.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Time Spiral (TSP)
Data wydania
2006-10-06
Rzadkość
Uncommon
Artysta
Alan Pollack
Mana value
4
Mana cost
{2}{B}{B}
Power / Toughness
2 / 1
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
2e57492c-ca26-4f75-a27e-5c54967534ea
Oracle ID
370c5e5f-709b-415b-9b65-3f224d6ef1c7
Słowa kluczowe
Madness, First strike
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
13 831
Penny rank
8 542
Multiverse IDs
111079
Arena ID
—
MTGO ID
25601
TCGplayer ID
14307
Cardmarket ID
13923
Illustration ID
9de9495f-82de-49d3-b22b-2efdec5c3c04
Status obrazu
highres_scan

A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.

If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.

If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.

Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.

If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.

Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.

Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.

To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.

You choose how many cards to reveal and which as Nightshade Assassin's triggered ability resolves. Players can't take actions between the time you reveal cards and the time the target creature gets -X/-X.

If the target creature becomes an illegal target, you don't reveal any cards.

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