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Slip On the Ring

LTR (The Lord of the Rings: Tales of Middle-earth) · #31 · EN

Slip On the Ring

Instant

Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.
How had it come to be on his finger? He wondered if the Ring itself had not played him a trick.
RzadkośćCommon
PLN regular0,44 zł
PLN foil1,09 zł
PLN etched—

Slip On the Ring

Instant

Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.

Jak działa karta?

Wygnaj wybrane stworzenie, które posiadasz, a następnie je przywróć pod swoją kontrolę. Jeśli to token — nie wróci. Po rozwiązaniu następuje efekt "The Ring tempts you" opisany w rulach.

Działanie karty: Po rozwiązaniu Slip On the Ring wybierasz stworzenie, które posiadasz (czyli karta ma być w twojej własności). To stworzenie zostaje wygnane, a następnie natychmiast zwrócone na pole bitwy pod twoją kontrolę. Jeśli stworzenie jest tokenem, zostanie wygnane i przestanie istnieć — nie wróci. Gdy stworzenie wraca, jest nowym obiektem: traci wszystkie liczniki, aury, które na nim były, nie wracają (idą do grobu ich właścicieli), a sprzęt pozostaje na polu bitwy, ale przestaje być przyczepiony do tego stworzenia. Możesz celować stworzeniem, które należysz, ale którego nie kontrolujesz; po rozwiązaniu karta zwraca to stworzenie pod twoją kontrolę. "The Ring tempts you" to mechanika opisana w rulach: kiedy Ring cię kusi, jeśli jeszcze nie masz emblem The Ring, dostajesz go; następnie emblem zyskuje następną umiejętność (w kolejności od góry do dołu), i wybierasz stworzenie, które kontrolujesz, aby stało się twoim Ring-bearer (jeśli kontrolujesz choć jedno). Jeśli już wybranym Ring-bearerem było to samo stworzenie, nadal to liczy jako wybranie go dla efektów śledzących takie wybory. Jeśli jako część innego zaklęcia/zdolności wybory celów wymagane do kuszenia Ringiem staną się nielegalne, tamto zaklęcie/zdolność nie rozwiąże się i Ring nie skusi cię.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz w polu bitwy stworzenie należące do ciebie, ale kontrolowane przez przeciwnika (np. przejęte). Zagrasz Slip On the Ring, wskażesz to stworzenie (możesz, bo je posiadasz). Karta wygnie je, a gdy wróci, wróci pod twoją kontrolę. Jeśli to było stworzenie-token, nie wróci.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
The Lord of the Rings: Tales of Middle-earth (LTR)
Data wydania
2023-06-23
Rzadkość
Common
Artysta
Iga Oliwiak
Mana value
2
Mana cost
{1}{W}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
2e20c2b8-ffe3-4d14-8588-f89719358e3d
Oracle ID
a6b28298-9624-49d7-ad73-fcd1fd3556d2
Słowa kluczowe
—
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
4 908
Penny rank
—
Multiverse IDs
616861
Arena ID
84723
MTGO ID
111972
TCGplayer ID
499026
Cardmarket ID
716974
Illustration ID
bd92d8bd-fb2d-4ae9-ad9e-7ca826075318
Status obrazu
highres_scan

Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.

You can target a creature you own but don't control with Slip On the Ring.

Each player can have only one emblem named The Ring and only one Ring-bearer at a time.

The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

Once the exiled creature returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creatures will be put into their owners' graveyards. Equipment attached to the exiled creatures will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist.

If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.

If a token is exiled this way, it will cease to exist and won't return to the battlefield.

The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.

Each time the Ring tempts you, you must choose a creature if you control one.

As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.

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