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Razorfield Ripper

M3C (Modern Horizons 3 Commander) · #42 · EN

Razorfield Ripper

Artifact Creature — Equipment Rhino

Whenever this creature or equipped creature attacks, you get {E} (an energy counter), then it gets +X/+X until end of turn, where X is the amount of {E} you have.
Reconfigure—Pay {2} or {E}{E}{E}. (Pay {2} or {E}{E}{E}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
RzadkośćRare
PLN regular1,35 zł
PLN foil1,84 zł
PLN etched—

Razorfield Ripper

Artefakt stwór — Wyposażenie Nosorożec

Za każdym razem, gdy ten stwór albo wyposażony stwór atakuje, otrzymujesz {E} (znacznik energii), a następnie otrzymuje +X/+X do końca tury, gdzie X to liczba {E}, które posiadasz.
Rekonfiguracja (Reconfigure)—Zapłać {2} lub {E}{E}{E}. (Zapłać {2} lub {E}{E}{E}: Przytwierdź do wskazanego stwora, którego kontrolujesz; albo odtwierdź od stwora. Rekonfiguracja (Reconfigure) tylko jako czar. Gdy jest przytwierdzony, nie jest stworem.)

Jak działa karta?

Gdy on lub wyposażony stwór atakuje, dostajesz {E}, a ten stwór zyskuje +X/+X, gdzie X to twoje {E}. Możesz użyć Rekonfiguracji (Reconfigure), by przytwierdzić go jako Wyposażenie lub odtwierdzić.

Ta karta jest równocześnie artefaktem i stworem, które może zostać użyte jako Wyposażenie. Gdy on lub wyposażony stwór atakuje, dostajesz znacznik energii ({E}), a następnie ten stwór zyskuje +X/+X do końca tury, gdzie X to liczba twoich znaczników {E}. Możesz aktywować Rekonfigurację (Reconfigure), aby przytwierdzić go do twojego stwora (przestaje być stworem) albo go odtwierdzić; aktywacje są dozwolone tylko jako czar i zgodnie z opisem reprezentują dwie oddzielne zdolności.

Ważne interakcje

Częste pomyłki

Przykład

Na początku tury atakujesz i otrzymujesz {E}; jeśli masz 2 znaczniki {E}, atakujący stwór dostaje +2/+2 do końca tury.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Modern Horizons 3 Commander (M3C)
Data wydania
2024-06-14
Rzadkość
Rare
Artysta
Samuel Perin
Mana value
3
Mana cost
{2}{W}
Power / Toughness
3 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
2dc5aa4f-90c0-4a14-8a26-33780c7366c8
Oracle ID
ef842299-8a31-4793-9142-2bcd7a8b2fab
Słowa kluczowe
Reconfigure
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
extendedart
Typ promocji
ripplefoil, boosterfun
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
7 691
Penny rank
—
Multiverse IDs
665052
Arena ID
—
MTGO ID
126647
TCGplayer ID
552978
Cardmarket ID
772519
Illustration ID
a68e2db9-61b4-4c66-b068-b58aba365865
Status obrazu
highres_scan

Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.

If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.

Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Razorfield Ripper, then use reconfigure to unattach Razorfield Ripper after combat, Razorfield Ripper will be untapped and could be used to block during your opponent's turn.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

{E} is the energy symbol. It represents one energy counter.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Although it causes an Equipment to become attached to a creature, reconfigure is not an "equip ability" for the purpose of cards like Fighter Class and Leonin Shikari.

Reconfigure represents two activated abilities. Reconfigure [cost] means "[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery," and "[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery."

An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.

If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

The value of X is calculated only once, as Razorfield Ripper's triggered ability resolves.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

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