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Destiny Spinner

CMM (Commander Masters) · #890 · EN

Destiny Spinner

Enchantment Creature — Human

Creature and enchantment spells you control can't be countered.
{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
RzadkośćUncommon
PLN regular3,50 zł
PLN foil—
PLN etched—

Przędacz Przeznaczenia (Destiny Spinner)

Zaklęcie — stwór — Człowiek

Zaklęcia będące stworem i zaklęcia będące zaklęciami, które kontrolujesz, nie mogą zostać skontrrowane.
{3}{G}: Docelowy ląd, który kontrolujesz, staje się stworzeniem-Żywiołakiem X/X z przebiciem i pośpiechem do końca tury, gdzie X to liczba zaklęć, które kontrolujesz. Nadal jest lądem.

Jak działa karta?

Twoje zaklęcia będące stworem i twoje zaklęcia nie mogą być skontrrowane, gdy Przędacz Przeznaczenia jest na polu bitwy. Za {3}{G} zamieniasz ląd w X/X Żywiołaka z przebiciem i pośpiechem do końca tury, gdzie X to liczba twoich zaklęć.

Ta karta sprawia, że wszystkie twoje zaklęcia będące stworem oraz wszystkie twoje zaklęcia będące zaklęciami nie mogą zostać skontrrowane, ale tylko gdy Przędacz Przeznaczenia znajduje się na polu bitwy. Możesz za {3}{G} uczynić wskazany ląd, którym kontrolujesz, stworem-Żywiołakiem X/X z przebiciem i pośpiechem do końca tury, gdzie X to liczba zaklęć, które wówczas kontrolujesz; ląd nadal pozostaje lądem. Jeśli w chwili rozwiązywania kontrolujesz 0 zaklęć, stanie się 0/0 i zostanie wysłany na cmentarz właściciela, chyba że coś podnosi jego wytrzymałość.

Ważne interakcje

Częste pomyłki

Przykład

Aktywujesz zdolność mając trzy zaklęcia; wskazany ląd staje się 3/3 Żywiołakiem z przebiciem i pośpiechem do końca tury, nadal pozostając lądem.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Commander Masters (CMM)
Data wydania
2023-08-04
Rzadkość
Uncommon
Artysta
Livia Prima
Mana value
2
Mana cost
{1}{G}
Power / Toughness
2 / 3
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
2cc3804b-3304-4add-81b4-0482bfed8074
Oracle ID
7dd189f8-a23f-4b43-b0ef-fb174a9664ba
Słowa kluczowe
—
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
enchantment
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
1 040
Penny rank
1 800
Multiverse IDs
625295
Arena ID
—
MTGO ID
114121
TCGplayer ID
506010
Cardmarket ID
723092
Illustration ID
0f782fdf-1637-4583-8456-d3f316a91121
Status obrazu
highres_scan

Destiny Spinner's first ability applies only while it's on the battlefield. While it's a spell, it can be countered.

Destiny Spinner's activated ability doesn't untap the land that becomes a creature.

If you activate Destiny Spinner's ability more than once in a turn, the value of X may be different each time. If you choose the same land as the target more than once, the most recent effect (and most recent value of X) applies.

If you control no enchantments at the time Destiny Spinner's activated ability resolves, the land becomes a 0/0 creature and is put into its owner's graveyard unless another effect is raising its toughness.

A spell or ability that counters spells can still target spells that can't be countered. When that spell or ability resolves, the uncounterable spell won't be countered, but any additional effects of the countering spell or ability will still happen.

The value of X is determined only as Destiny Spinner's activated ability resolves. Once that happens, the creature's base power and toughness won't change later in the turn even if the number of enchantments you control changes.

Pełny rekord źródłowy JSON
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