If an effect has a player flip a coin and refers to winning or losing a flip, only the player who flipped the coin wins or loses the flip. If that player loses the flip, nobody wins the flip.

PBBD (Battlebond Promos) · #5s · EN
Zndrsplt, Eye of Wisdom
Legendary Creature — Homunculus
At the beginning of combat on your turn, flip a coin until you lose a flip.
Whenever a player wins a coin flip, draw a card.
Wyjaśnienie po polsku
Zndrsplt, Oko Mądrości (Zndrsplt, Eye of Wisdom)
Legendarny stwór — Homunculus
Na początku fazy walki w twojej turze rzucaj monetą do momentu, gdy przegrasz rzut.
Za każdym razem, gdy gracz wygra rzut monetą, dobierz kartę.
Jak działa karta?
Na początku twojej walki rzucasz monetą dopóki nie przegrasz; za każdy wygrany rzut przez dowolnego gracza dobierasz kartę. Ma też przypomnienie partnera, które pozwala znaleźć Okauna w bibliotece.
Karta ma zdolność "Partner z..." która w skrócie pozwala innej wskazanej karcie być twoim współdowódcą w formacie Commander i ma przypominającą, wyzwalaną umiejętność wejścia. Na początku fazy walki w twojej turze wielokrotnie rzucasz monetą aż przegrasz pierwszy raz — wykonujesz rzuty po kolei. Za każdym razem, gdy któregokolwiek gracza (w tym twojego) rzut monetą zakończy się jego wygraną, dobierasz kartę. Zdolność partnera pozwala też wybrać wskazanego gracza, by przeszukał bibliotekę i wziął do ręki kartę Okauna, Oka Chaosu, gdy ten stwór wejdzie na pole bitwy.
Ważne interakcje
- Jeśli karta jest twoim dowódcą w Commanderze, możesz wyznaczyć także Okauna jako współdowódcę i obaj zaczynacie w strefie dowódcy.
- Rzuty monetą, o których mowa, są odrębnymi zdarzeniami — tylko osoba rzucająca monetą może wygrać lub przegrać ten konkretny rzut.
- Jeśli efekt powoduje rzucenie monety, który odnosi się tylko do orła/reszki (heads/tails), taki rzut nie ma zwycięzcy ani przegranego.
Częste pomyłki
- Mylenie tego, kto może wygrać/przegrać rzut: tylko gracz rzucający monetą może wygrać lub przegrać ten konkretny rzut.
- Zakładanie, że "Partner z..." daje jakieś dodatkowe efekty poza możliwością nazwania drugiego współdowódcy i przypominającą zdolnością wejścia.
Przykład
Na początku twojej fazy walki rzucasz monetą trzy razy: pierwszy raz wygrywasz, drugi też wygrywasz, trzeci raz przegrywasz — dobierasz kartę po pierwszym i po drugim wygranym rzucie, razem dwie karty.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Battlebond Promos (PBBD)
- Data wydania
- 2018-06-08
- Rzadkość
- Rare
- Artysta
- Yongjae Choi
- Mana value
- 5
- Mana cost
- Power / Toughness
- 1 / 4
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil
- Scryfall ID
- 2c370b8c-fa8c-4a80-82a7-f81c6a924078
- Oracle ID
- 502849a6-8e65-40f3-b348-a41c4f939768
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Partner with, Partner
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- foil
- Platformy
- paper
- Cechy wydruku
- Promo, Reprint
- Efekty ramki
- legendary
- Typ promocji
- setpromo, prerelease, datestamped
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 11 024
- Penny rank
- —
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 168417
- Cardmarket ID
- 359347
- Illustration ID
- 4f2babb7-262c-4534-a5a5-829b13b08a00
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.
Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
"Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."
To have two commanders, both must have the partner ability (featured in the Magic: The Gathering—Commander™ (2016 Edition) set) or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.
The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.
Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
If an effect has a player flip a coin but refers to whether the flip came up heads or tails, that flip has no winner or loser.
Pełny rekord źródłowy JSON
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