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Hish of the Snake Cult

MB2 (Mystery Booster 2) · #595 · EN

Hish of the Snake Cult

Legendary Creature — Snake

Nagas and Serpents you control are Snakes. (We'll errata this to be true.)
Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)
RzadkośćRare
PLN regular0,79 zł
PLN foil—
PLN etched—

Hish z Kultu Węży (Hish of the Snake Cult)

Legendarny stwór — Wąż

Nagi i Węże, które kontrolujesz, są Wężami. (Zmienimy erratą, aby to było prawdą.)
Węże, które kontrolujesz, mają daunt, dotyk śmierci (Deathtouch) i trujący 2. (Stwór z daunt nie może być zablokowany przez stwory o sile 2 lub mniejsze. Za każdym razem, gdy stwór z trującym 2 zada obrażenia bojowe graczowi, ten gracz otrzymuje dwa znaczniki trucizny.)

Jak działa karta?

Zmienia Nagi i Węże, które kontrolujesz, w Węże i daje twoim Wężom daunt, dotyk śmierci oraz trujący 2; trujący sumuje się i 10 znaczników trucizny oznacza przegraną.

Pierwsza linia zmienia typy istot: wszystkie Nagi i Węże, które kontrolujesz, zyskują typ Wąż. Druga linia daje twoim Wężom trzy właściwości: daunt, dotyk śmierci i trujący 2, co wpływa na sposób blokowania, zadawania śmiertelnych obrażeń oraz przyznawania znaczników trucizny graczom. Efekty trującego sumują się, a posiadanie dziesięciu znaczników trucizny powoduje przegraną. Pamiętaj, że raz zadeklarowane blokowanie nie cofa się, jeśli siła bloku spadnie później poniżej wymogu daunt.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli twoja 1/1 Wąż z trującym 2 i inny efekt dający trujący 2 zadają graczowi obrażenia bojowe, ten gracz otrzyma 4 znaczniki trucizny (dwa z każdej instancji).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Mystery Booster 2 (MB2)
Data wydania
2024-08-02
Rzadkość
Rare
Artysta
Marco Dotti
Mana value
5
Mana cost
{2}{B}{G}{U}
Power / Toughness
2 / 5
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
2bbaddee-5d3d-4b86-b3cc-fefb8e0ecd76
Oracle ID
0f15dd1b-3d32-4d58-ba46-957f108ae677
Słowa kluczowe
—
Tożsamość kolorów
{B}{G}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Standardowy wydruk
Efekty ramki
legendary
Typ promocji
playtest
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
—
Penny rank
—
Multiverse IDs
677651
Arena ID
—
MTGO ID
—
TCGplayer ID
564047
Cardmarket ID
783813
Illustration ID
4140e847-ec84-4111-937d-6291ad8d935f
Status obrazu
highres_scan

Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

If a creature has multiple instances of poisonous, each triggers separately.

Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

A player with ten or more poison counters loses the game as a state-based action, even if no permanents with poisonous are on the battlefield.

Once a creature with daunt has been blocked, reducing the power of a creature blocking it to 2 or less won’t cause that creature to stop blocking.

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