You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren't in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can't start Undercity.

CLB (Commander Legends: Battle for Baldur's Gate) · #54 · EN
Aarakocra Sneak
Creature — Bird Rogue
When this creature enters, you take the initiative.
"Shhh! I think I hear goblins. And I definitely smell them."
Wyjaśnienie po polsku
Skradająca się Aarakokra (Aarakocra Sneak)
Stwór — Ptak Łotrzyk
Gdy ten stwór wchodzi na pole bitwy, bierzesz inicjatywę.
Jak działa karta?
Latajacy stwór, który przy wejściu na pole bitwy daje ci inicjatywę. Inicjatywa powoduje venturing do Undercity i jest unikalnym oznaczeniem jednego gracza.
Karta ma Latanie (Flying), więc może unikać stworków bez latania lub z odpowiednimi blokami. Gdy wchodzi na pole bitwy, natychmiast bierzesz inicjatywę — to oznaczenie, które daje różne skutki związane z venturingiem do lochów. Samo branie inicjatywy nie kosztuje many ani nie przekręca karty; jest to tylko zmiana oznaczenia przy graczu.
Ważne interakcje
- Inicjatywa to oznaczenie przyznawane jednemu graczowi; tylko jeden gracz może ją mieć naraz — gdy ją bierzesz, każdy, kto ją miał przed chwilą, ją traci.
- Gdy bierzesz inicjatywę, od razu wyruszasz do Undercity; jeśli nie byłeś w żadnym lochu, Undercity trafia do strefy dowodzenia, a twój znacznik lochu zaczyna od Secret Entrance.
- Jeśli gracz, który ma inicjatywę, opuszcza grę, inicjatywę przejmuje aktualny aktywny gracz (lub następny w kolejności, jeśli aktywny gracz też opuszcza grę).
Częste pomyłki
- Mylenie brania inicjatywy z trwałym efektem — inicjatywa to tylko oznaczenie jednego gracza, które może powodować inne efekty.
- Zakładanie, że branie inicjatywy automatycznie wyrusza do lochu innego niż Undercity — gdy polecasz venturing do Undercity, nie możesz zamiast tego zacząć innego lochu.
Przykład
Gdy zagrano Skradającą się Aarakokrę z ręki, po wejściu na pole bitwy bierzesz inicjatywę; jeśli na początku twojego upkeepu masz inicjatywę, wyruszasz do Undercity zgodnie z zasadami lochów.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Commander Legends: Battle for Baldur's Gate (CLB)
- Data wydania
- 2022-06-10
- Rzadkość
- Common
- Artysta
- Andrea Radeck
- Mana value
- 4
- Mana cost
- Power / Toughness
- 1 / 4
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 2a83882c-3e03-4e85-aaac-97fa1d08a772
- Oracle ID
- c1882cb4-f69e-441e-8871-743ed636cad0
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Flying
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 9 198
- Penny rank
- —
- Multiverse IDs
- 562937
- Arena ID
- —
- MTGO ID
- 100106
- TCGplayer ID
- 272557
- Cardmarket ID
- 658454
- Illustration ID
- 673f042f-5046-4d9d-a9cd-0593a12d7207
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
The initiative is a designation a player can have. A player with the initiative designation is said to "have the initiative." The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
If you aren't in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
If you're already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you're already in Undercity or any other dungeon.
Similarly, when instructed to venture into Undercity, you can't start a dungeon that isn't Undercity.
A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
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