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Case of the Burning Masks

MKM (Murders at Karlov Manor) · #113 · EN

Case of the Burning Masks

Enchantment — Case

When this Case enters, it deals 3 damage to target creature an opponent controls.
To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.
RzadkośćUncommon
PLN regular0,35 zł
PLN foil0,44 zł
PLN etched—

Skrzynia Płonących Masek (Case of the Burning Masks)

Zaklęcie — Skrzynia

Gdy ta Skrzynia wchodzi na pole bitwy, zadaje 3 obrażenia wskazanemu stworowi, którego kontrolerem jest przeciwnik.
Do rozwiązania — Trzy lub więcej źródeł, którymi kontrolowałeś, zadało obrażenia w tej turze. (Jeśli nierozwiązana, rozwiąż na początku twojego etapu końcowego.)
Rozwiązane (Solved) — Poświęć tę Skrzynię: Wygnaj trzy górne karty z twojej biblioteki. Wybierz jedną z nich. Możesz zagrać tę kartę w tej turze.

Jak działa karta?

Wchodząc zadaje 3 obrażenia stworowi przeciwnika. Jeśli trzy różne twoje źródła zadały obrażenia w tej turze, Skrzynia zostaje rozwiązana i możesz poświęcić ją, żeby wygnąć trzy karty i zagrać jedną z nich.

Gdy ta Skrzynia wchodzi na pole bitwy, zadaje 3 obrażenia wskazanemu stworowi kontrolowanemu przez przeciwnika. Na początku twojego etapu końcowego sprawdza się warunek "Do rozwiązania": musi istnieć trzech lub więcej różnych źródeł, którymi kontrolowałeś, które zadały obrażenia w tej turze, żeby Skrzynia stała się rozwiązana. Gdy jest Rozwiązane (Rozwiązane (Solved)), możesz poświęcić je, wygnając trzy górne karty biblioteki i grając jedną z nich w tej turze, przestrzegając normalnych zasad dotyczących zagrywania kart z wygnania.

Ważne interakcje

Częste pomyłki

Przykład

Na początku etapu końcowego, jeśli trzy różne twoje stworzenia zadały obrażenia w tej turze, Skrzynia zostaje rozwiązana; potem ją poświęcasz, wyganiasz trzy górne karty i zagrywasz jedną z nich w tej turze.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Murders at Karlov Manor (MKM)
Data wydania
2024-02-09
Rzadkość
Uncommon
Artysta
Bastien L. Deharme
Mana value
3
Mana cost
{1}{R}{R}
Power / Toughness
— / —
Layout / frame
case / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
29ee07df-215f-45a6-9a5a-708143d73e45
Oracle ID
7c1eb874-97f3-463f-bf4e-4d82dcc16e69
Słowa kluczowe
Solved
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
25 637
Penny rank
—
Multiverse IDs
646671
Arena ID
89028
MTGO ID
121704
TCGplayer ID
534146
Cardmarket ID
752409
Illustration ID
6e582769-2f22-4ec9-8d62-7ad89acd208d
Status obrazu
highres_scan

A permanent that deals damage multiple times without changing zones still counts as only one source. For example, if you attack with Incinerator of the Guilty and deal combat damage with it, use its triggered ability to deal damage, and then use Hard-Hitting Question to have it deal damage to another creature, it's still just one source even though it dealt damage three times during the turn.

If multiple creatures you control deal combat damage, each one counts as a source that dealt damage that turn. A single creature that deals combat damage multiple times in a turn (due to double strike or additional combats) still counts as only one source.

"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

Once a Case becomes solved, it stays solved until it leaves the battlefield.

Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

Something that changes zones becomes a new object in that zone and will therefore be a new source. For example, if you cast Flametongue Kavu, deal damage with its enters-the-battlefield ability, exile and return it to the battlefield with Momentary Blink, deal damage again, then cast Momentary Blink with flashback on Flametongue Kavu to repeat the process one more time, you've fulfilled Case of the Burning Masks's "to solve" trigger condition. 

You need to control the sources that dealt damage only at the times when they dealt damage. If they die or change control after that point, the "to solve" ability will still trigger at the beginning of your end step as long as you still control Case of the Burning Masks.

You pay all costs and follow all normal timing rules for the card played from exile with Case of the Burning Masks's last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

Each Case has two special keyword abilities: to solve and solved.

"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

Activated and triggered abilities are not themselves sources of damage. The source of an activated ability is the object whose ability was activated, and the source of a triggered ability (other than a delayed triggered ability) is the object whose ability triggered.

"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."

Cases don't lose their other abilities when they become solved.

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