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Grim Initiate

WAR (War of the Spark) · #130 · EN

Grim Initiate

Creature — Zombie Warrior

First strike
When this creature dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Beneath each gleaming mineral shell rots a once-proud warrior of Amonkhet.
RzadkośćCommon
PLN regular0,35 zł
PLN foil2,19 zł
PLN etched—

Ponury Inicjat (Grim Initiate)

Stwór — Zombie Wojownik

Pierwsze uderzenie (First strike)
Gdy ten stwór umiera, Gromadzenie (Amass) Zombie 1. (Połóż znacznik +1/+1 na Armii, którą kontrolujesz. Staje się ona także Zombie. Jeśli nie kontrolujesz Armii, najpierw stwórz żeton stworzenia Armii Zombie 0/0 w kolorze czarnym.)

Jak działa karta?

Stwór z Pierwsze uderzenie (First strike). Gdy umiera, wykonuje Gromadzenie (Amass) Zombie 1: tworzysz żeton Armii Zombie 0/0, jeśli nie masz Armii, a potem nakładasz jeden znacznik +1/+1 na wybraną Armii.

Ma Pierwsze uderzenie (First strike), więc zadaje obrażenia wcześniej w starciu. Gdy umiera, wywołuje efekt Gromadzenie (Amass) Zombie 1: jeśli nie kontrolujesz żadnej Armii, najpierw tworzony jest żeton stworzenia Armii Zombie 0/0 w kolorze czarnym, a następnie wybierasz jedną Armii, którą kontrolujesz, i kładziesz na niej jeden znacznik +1/+1. Jeżeli wybrana Armia nie była Zombie, staje się Zombie dodatkowo do swoich innych typów.

Ważne interakcje

Częste pomyłki

Przykład

Na twoim polu bitwy nie ma Armii; gdy Ponury Inicjat umiera, tworzysz żeton Armii Zombie 0/0, a potem kładziesz na nim znacznik +1/+1 — staje się 1/1.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
War of the Spark (WAR)
Data wydania
2019-05-03
Rzadkość
Common
Artysta
Jason Felix
Mana value
1
Mana cost
{R}
Power / Toughness
1 / 1
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
29b6ec9d-3861-48bf-a198-dc7efba5d89c
Oracle ID
96264dde-c0b6-4912-afc4-18757f938a4d
Słowa kluczowe
Amass, First strike
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
16 338
Penny rank
4 092
Multiverse IDs
461057
Arena ID
69581
MTGO ID
71866
TCGplayer ID
187232
Cardmarket ID
371885
Illustration ID
83831a0f-92a7-4ec6-bf99-bdaca540637a
Status obrazu
highres_scan

Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.

Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."

In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.

To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.

If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.

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