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Berserker's Frenzy

AFC (Forgotten Realms Commander) · #298 · EN

Berserker's Frenzy

Instant

Cast this spell only before combat or during combat before blockers are declared.
Roll two d20 and ignore the lower roll.
1—14 | Choose any number of creatures. They block this turn if able.
15—20 | You choose which creatures block this turn and how those creatures block.
RzadkośćRare
PLN regular11,45 zł
PLN foil—
PLN etched—

Szał Berserkera (Berserker's Frenzy)

Natychmiastowy

Rzuć ten czar tylko przed walką lub podczas walki, zanim zadeklarowane zostaną blokerzy.
Rzuć dwiema kośćmi d20 i zignoruj niższy wynik.
1—14 | Wybierz dowolną liczbę stworów. One blokują w tej turze, jeśli mogą.
15—20 | Ty wybierasz, które stwory blokują w tej turze i w jaki sposób te stwory blokują.

Jak działa karta?

Czar przed deklaracją blokerów; rzuć dwiema d20 i zignoruj słabszy wynik. Przy niskim wyniku wymuszasz blokowanie przez wybrane stwory, przy wysokim sam decydujesz, które i jak blokują.

Rzucasz ten natychmiastowy czar tylko przed fazą walki lub podczas niej, zanim zadeklarowani zostaną blokerzy. Rzuć dwiema kośćmi d20 i zignoruj niższy wynik; tylko wyższy wynik ma znaczenie. Przy wyniku 1—14 wybierasz dowolne stwory, które mają blokować w tej turze, jeśli mogą; przy 15—20 sam wybierasz, które stwory blokują i w jaki sposób te bloki są zadeklarowane. Ignorowane rzuty nie powodują efektów ani wyzwalaczy i nie dają możliwości odpowiedzi po poznaniu wyniku rzutu.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz Szał Berserkera przed deklaracją blokerów, rzucasz dwoma d20, wyższy wynik to 16 — możesz wskazać, które stwory mają blokować i jak to robią.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Forgotten Realms Commander (AFC)
Data wydania
2021-07-23
Rzadkość
Rare
Artysta
Caio Monteiro
Mana value
3
Mana cost
{2}{R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
294f8c8d-3c91-462d-9ed4-35c3a586bbe0
Oracle ID
5cd51d39-aebc-4367-9157-da70b8d9b1a3
Słowa kluczowe
—
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
extendedart
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
7 228
Penny rank
—
Multiverse IDs
531518
Arena ID
—
MTGO ID
—
TCGplayer ID
244234
Cardmarket ID
572651
Illustration ID
32a37805-f140-4f86-ac3e-39e4b45663f3
Status obrazu
highres_scan

Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.

An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.

An ignored roll effectively never happens. No abilities will trigger because of an ignored roll.

If there's a cost associated with having a creature block and you choose for that creature to block, its controller can choose to pay that cost or not. If that player doesn't pay that cost, you must propose a new set of blocking creatures.

An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.

Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.

Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.

The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.

Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.

Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.

When choosing blocks for creatures you don't control, you must still make legal choices. For example, you can't choose to have a creature without flying or reach block a creature with flying.

While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.

If you roll doubles, ignore one of the rolls and use the result of the other.

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