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Aether Chaser

AER (Aether Revolt) · #76 · EN

Aether Chaser

Creature — Human Artificer

First strike
When this creature enters, you get {E}{E} (two energy counters).
Whenever this creature attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
RzadkośćCommon
PLN regular0,31 zł
PLN foil2,01 zł
PLN etched—

Aether Chaser

Stwór — Człowiek Artificer

Pierwsze uderzenie (First strike)
Gdy ten stwór wchodzi na pole bitwy, otrzymujesz {E}{E} (dwa znaczniki energii).
Za każdym razem, gdy ten stwór atakuje, możesz zapłacić {E}{E}. Jeśli to zrobisz, stwórz bezbarwny żeton artefaktu stwora Servo 1/1.

Jak działa karta?

Wchodzi i daje ci {E}{E}. Ma Pierwsze uderzenie (First strike) i pozwala płacić {E}{E} przy ataku, żeby stworzyć żeton Servo 1/1.

Karta daje ci dwa znaczniki energii, gdy wchodzi na pole bitwy. Ma Pierwsze uderzenie (First strike), więc zadaje obrażenia przed blokującymi stworzami bez Pierwszego uderzenia. Przy ataku możesz zapłacić {E}{E}; jeśli to zrobisz, otrzymujesz bezbarwny żeton artefaktu stwora Servo 1/1. Zapłata {E}{E} jest opcjonalna i sprawdzana podczas rozwiązywania wyzwolonej zdolności.

Ważne interakcje

Częste pomyłki

Przykład

Gdy Aether Chaser wchodzi, dostajesz {E}{E}; następnie atakujesz i płacisz {E}{E}, tworząc żeton Servo 1/1.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Aether Revolt (AER)
Data wydania
2017-01-20
Rzadkość
Common
Artysta
Jason Rainville
Mana value
2
Mana cost
{1}{R}
Power / Toughness
2 / 1
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
290cde84-d97a-4737-aff2-c443a4e43f7d
Oracle ID
8aab0b55-2779-43c7-a3ee-151b8e5c72f3
Słowa kluczowe
First strike
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
19 695
Penny rank
9 530
Multiverse IDs
423743
Arena ID
—
MTGO ID
62715
TCGplayer ID
126446
Cardmarket ID
294836
Illustration ID
75254270-3d51-4be0-b1de-5ba6d5497b81
Status obrazu
highres_scan

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

{E} is the energy symbol. It represents one energy counter.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

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