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Criminal Past

CLB (Commander Legends: Battle for Baldur's Gate) · #494 · EN

Criminal Past

Legendary Enchantment — Background

Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.)
You've never cared much for laws or authority, especially when they get in your way.
RzadkośćUncommon
PLN regular—
PLN foil—
PLN etched1,40 zł

Criminal Past

Legendarny Enchantment — Background

Twoje stworzeni-komandory mają menace oraz „Ta istota otrzymuje +X/+0, gdzie X to liczba kart stworzeń w twoim grobie.” (Istota z menace nie może być zablokowana, chyba że przez dwie lub więcej istot.)

Jak działa karta?

Criminal Past daje twoim komandorom menace i stały bonus do siły +X, gdzie X to liczba kart stworzeń w grobie kontrolera danej istoty.

Criminal Past to legendarna enchantment — Background. Daje twoim stworom-komandorom dwie rzeczy: menace oraz efekt ciągły zwiększający ich siłę (punkty ataku). Konkretnie: każda twoja stworzeni-komandor otrzymuje menace oraz "Ta istota otrzymuje +X/+0, gdzie X to liczba kart stworzeń w twoim grobie.". Zapis w nawiasie przypomina, że menace oznacza, iż istota nie może być zablokowana, chyba że zostały użyte co najmniej dwie istoty blokujące. Jeśli masz więcej niż jednego komandora, każdy komandor-stworzenie, którym jesteś właścicielem, otrzyma te zdolności. Jeśli ktoś inny kontroluje twoją istotę-komandora (np. efekt chwilowego przejęcia kontroli), X będzie liczony według grobu gracza kontrolującego tę istotę (czyli tego, kto ją teraz kontroluje), nie według twojego grobu.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli twoim komandorem jest legendarny stwór i w twoim grobie są 5 kart stworzeń, ten komandor otrzyma +5/+0. Jeśli przeciwnik przejmuje kontrolę tego komandora, a u niego w grobie są 3 karty stworzeń, wtedy ten komandor zamiast +5/+0 będzie miał +3/+0.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Commander Legends: Battle for Baldur's Gate (CLB)
Data wydania
2022-06-10
Rzadkość
Uncommon
Artysta
Will Gist
Mana value
3
Mana cost
{2}{B}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
Scryfall ID
28bf8122-e282-4def-9f17-b930238bc7d2
Oracle ID
54ad73d1-a17d-468c-a0ba-05c532a02cb2
Słowa kluczowe
—
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
etched
Platformy
paper
Cechy wydruku
Standardowy wydruk
Efekty ramki
legendary, inverted, etched
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
13 054
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
—
Cardmarket ID
659961
Illustration ID
237e4871-f795-41e4-944e-de645b8d1a97
Status obrazu
highres_scan

If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.

If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.

Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).

You can choose two commanders that are the same color or colors.

If an opponent controls a commander creature you own while you control Criminal Past, X will be the number of creatures cards in that player's graveyard, not yours.

Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.

Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.

If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.

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