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Thassa, Deep-Dwelling

THB (Theros Beyond Death) · #261 · EN

Thassa, Deep-Dwelling

Legendary Enchantment Creature — God

Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
{3}{U}: Tap another target creature.
RzadkośćMythic
PLN regular106,15 zł
PLN foil125,86 zł
PLN etched—

Thassa, Głęboko Żyjąca (Thassa, Deep-Dwelling)

Legendarny zaklęcie-stwór — Bóg

Niezniszczalność (Indestructible)
Dopóki twoje oddanie do koloru niebieskiego jest mniejsze niż pięć, Thassa nie jest stworzeniem.
Na początku twojego końcowego etapu wygnaj do jednej innej wskazanej istoty, którą kontrolujesz, a następnie zwróć tę kartę na pole bitwy pod twoją kontrolą.
{3}{U}: Przekręć inną wskazaną istotę.

Jak działa karta?

Legendarny zaklęcie-stwór z Niezniszczalnością. Może czasowo wygnawać inne twoje stwory i za {3}{U} przekręcać inną istotę.

Thassa jest legendarnym stałym zaklęciem-stworem, który ma Niezniszczalność (Indestructible). Dopóki twoje oddanie do niebieskiego jest mniejsze niż pięć, Thassa nie jest stworzeniem, ale nadal działa jako legenda i zaklęcie. Na końcu twojego etapu możesz na krótko wygnać inną kontrolowaną istotę, a potem przywrócić jej kartę na pole bitwy; jeśli wygnasz żeton, nie wróci. Za {3}{U} możesz przekręcić inną wskazaną istotę.

Ważne interakcje

Częste pomyłki

Przykład

Pod koniec swojej tury wygnasz swoją 2/2 istotę, a potem ją przywrócisz; jeśli to był żeton, nie wróci.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Theros Beyond Death (THB)
Data wydania
2020-01-24
Rzadkość
Mythic
Artysta
Jason A. Engle
Mana value
4
Mana cost
{3}{U}
Power / Toughness
6 / 5
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
27b52628-de05-4ec1-9978-e998cf17bb26
Oracle ID
2396299a-c031-4020-b13e-1f9bf9d64511
Słowa kluczowe
Indestructible
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
enchantment, showcase, legendary, inverted
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
1 316
Penny rank
2 536
Multiverse IDs
—
Arena ID
73754
MTGO ID
—
TCGplayer ID
206758
Cardmarket ID
430524
Illustration ID
8a62fa06-28ae-412b-973f-ba1f9eb31555
Status obrazu
highres_scan

As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won’t be counted when determining this.

Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).

If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

The type-changing ability that can make a God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.

If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.

The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.

If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won’t rejoin combat if it resumes being a creature later during that combat.

Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.

Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.

If you gain control of a creature “until end of turn,” you’ll control it during your end step.

If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.

When an effect returns the exiled card “under your control,” you control it indefinitely after that. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Thassa’s effect but don’t own are exiled.

When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.

If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.

Counters put on a God remain on it while it’s not a creature, even if they have no effect.

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