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Monster Manual // Zoological Study

CLB (Commander Legends: Battle for Baldur's Gate) · #242 · EN

Monster Manual // Zoological Study

Artifact — Book // Sorcery — Adventure

The detail really makes the monsters jump off the page.
RzadkośćRare
PLN regular28,10 zł
PLN foil32,95 zł
PLN etched—

Monster Manual

Artifact — Book

{1}{G}, {T}: You may put a creature card from your hand onto the battlefield.

Zoological Study

Sorcery — Adventure

Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)

Monster Manual // Zoological Study

Artifact — Book // Sorcery — Adventure

(Brak dostarczonego oracle_text; patrz rulings dotyczące mechaniki Adventure.)

Jak działa karta?

Adventure: jeśli rzucisz część Adventure, używasz tylko jej cech; po rozwiązaniu karta idzie do wygnania zamiast do grobu i możesz potem rzucić ją jako permanent. Jeśli zaklęcie nie rozwiąże się (np. zostanie skontrowane), nie dostaniesz takiej możliwości.

To są dwie połówki tej samej karty: Artifact — Book (permanent) i Sorcery — Adventure (zaklęcie Adventure). Gdy rzu­cisz ją jako Adventure (Zoological Study), traktujesz ją jedynie według cech tej części (jej koszt many, kolor, nazwa Adventure itp.). Jeśli to zaklęcie rozwiąże się, karta zamiast iść do grobu zostaje wyeksilowana — tak długo, jak tam pozostaje, możesz ją rzucić ponownie jako permanent (czyli jako Artifact — Book). Jeśli jednak zaklęcie opuszcza stos w inny sposób niż przez rozwiązanie (np. zostało skontrowane albo nie mogło się rozwiązać z powodu nielegalnych celów), wówczas karta nie zostanie wyeksilowana i nie dostaniesz możliwości rzucenia jej jako permanentu później. Jeżeli karta istnieje w innych miejscach niż stos (np. w grobie, bibliotece, w ręce), jest traktowana jako normalna karta permanentu (Artifact — Book) i używasz jej normalnych cech. Kiedy chcesz później rzucić tę kartę z wygnania jako permanent, musisz przestrzegać zwykłych zasad timingowych (najczęściej tylko w swojej głównej fazie, gdy stos jest pusty).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Rzucasz Zoological Study jako Adventure (sorcery). Zaklęcie rozwiązuje się i karta trafia do wygnania. Dopóki tam jest, możesz w swojej głównej fazie, gdy stos jest pusty, zapłacić koszt i rzucić ją jako Artifact — Book. Jeśli natomiast zaklęcie zostało skontrowane, karta nie trafi do wygnania i nie będziesz mógł jej potem rzucić jako permanentu.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Commander Legends: Battle for Baldur's Gate (CLB)
Data wydania
2022-06-10
Rzadkość
Rare
Artysta
David Gaillet
Mana value
4
Mana cost
{3}{G} // {2}{G}
Power / Toughness
— / —
Layout / frame
adventure / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
27223ee4-970a-438a-beff-a1b13b14aff4
Oracle ID
6d4e7943-1fdf-4085-8af0-658badbd0cb8
Słowa kluczowe
Mill
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
1 917
Penny rank
—
Multiverse IDs
563125
Arena ID
—
MTGO ID
100520
TCGplayer ID
272732
Cardmarket ID
659108
Illustration ID
318c3bd9-d145-4e96-89ae-d9dc66a9ce19
Status obrazu
highres_scan

If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.

If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.

If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.

If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.

An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.

An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.

Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.

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