Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.

AFC (Forgotten Realms Commander) · #17 · EN
Netherese Puzzle-Ward
Enchantment
Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.
Each configuration reveals a potential future.
Wyjaśnienie po polsku
Netherese Puzzle-Ward
Zaklęcie
Perfekcyjne Oświecenie — Za każdym razem, gdy wyrzucisz najwyższy naturalny wynik na kości, dobierz kartę.
Jak działa karta?
Na początku twojego utrzymania rzuć d4 i przepatruj tyle kart, ile wyniosła liczba. Gdy wyrzucisz najwyższy naturalny wynik na kości, dobierz kartę.
Na początku twojego utrzymania rzucasz d4 i przepatrujesz liczbę kart równą wynikowi tego rzutu. Rzut i wynik są częścią tej samej zdolności, więc nie możesz się odpowiedzieć między poznaniem wyniku a jego skutkiem. Gdy wyrzucisz najwyższy naturalny wynik na kości (np. naturalne 4 na d4), uruchamia się druga zdolność i dobierasz kartę; jeśli kilka kości spełnia warunek, uruchamia się ona wielokrotnie. Modyfikatory do wyniku kości patrzą na wynik po zmianach, a „naturalny wynik” oznacza wartość pokazana na ściance przed modyfikacjami.
Ważne interakcje
- Jeśli efekt każe rzucić ponownie, używa się tej samej liczby i typu kości co oryginalny rzut.
- Jeśli kilka kości pokazuje najwyższy naturalny wynik, Perfekcyjne Oświecenie uruchomi się tyle razy, ile takich kości.
- Gdy podczas rozwiązywania Snopu Skoncentrowania wyrzucisz naturalne 4 na d4, najpierw przepatrujesz, potem (jeśli dotyczy) dobierasz kartę z Perfekcyjnego Oświecenia.
Częste pomyłki
- Uważanie, że po poznaniu wyniku rzutu można odpowiadać przed zastosowaniem efektu — rzut i jego efekt są jedną zdolnością.
- Uwzględnianie pominiętych/ignorowanych rzutów (np. przez efekt, który je ignoruje) jako powodujących uruchomienie Perfekcyjnego Oświecenia.
Przykład
Na początku utrzymania rzuciłeś d4 i wypadło 2 — przepatrujesz dwie karty, układasz je dowolnie, a jeśli rzuciłeś naturalne 4 przed modyfikatorami, dobierasz kartę z drugiej zdolności.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Forgotten Realms Commander (AFC)
- Data wydania
- 2021-07-23
- Rzadkość
- Rare
- Artysta
- Ralph Horsley
- Mana value
- 4
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 26bd3a70-3154-44a4-8705-1eac01cde8fd
- Oracle ID
- 561e8ecc-1f2b-4fd4-8f92-a0acea449816
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Scry
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 8 739
- Penny rank
- —
- Multiverse IDs
- 531922
- Arena ID
- —
- MTGO ID
- 92520
- TCGplayer ID
- 243758
- Cardmarket ID
- 572195
- Illustration ID
- 49b50c12-2ff6-4988-9d70-81d37a2cf7af
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If you roll a natural 4 while resolving the Focus Beam ability, you will scry before you draw a card for the Perfect Illumination ability.
An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a "results table" in the card text.
An effect that says "choose a target, then roll a d20" or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
If you're instructed to roll multiple dice (with one exception, see below) and more than one shows the highest natural result, the Perfect Illumination ability will trigger that many times.
Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications. Anything that is looking for the "natural result" is looking for the number shown on the face of the die before these modifications.
Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
Any die roll that is ignored, such as from Pixie Guide's effect, will not cause the Perfect Illumination ability to trigger.
While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.
Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
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