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Exit Specialist

MKM (Murders at Karlov Manor) · #55 · EN

Exit Specialist

Creature — Human Detective

This creature can't be blocked by creatures with power 3 or greater.
Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When this creature is turned face up, return another target creature to its owner's hand.
RzadkośćUncommon
PLN regular0,35 zł
PLN foil1,01 zł
PLN etched—

Specjalista od ewakuacji (Exit Specialist)

Kreatura — Człowiek Detektyw

Ta kreatura nie może być zablokowana przez stwory o mocy 3 lub większej.
Disguise {1}{U} (Możesz rzucić tę kartę zakrytą za {3} jako 2/2 z ward {2}. Odsłoń ją w dowolnym momencie, płacąc koszt disguise.)
Kiedy ta kreatura zostanie odsłonięta, zwróć innego docelowego stwora do ręki jego właściciela.

Jak działa karta?

Nie może być blokowany przez stwory o mocy ≥3. Możesz zagrać go zakryte za {3} jako 2/2 z ward {2}. Odsłonić (specjalna akcja) za {1}{U}; przy odsłonięciu zwracasz innego docelowego stwora do ręki.

Specjalista od ewakuacji to kreatura — Człowiek Detektyw. Ma dwie główne cechy: 1) Nie może być blokowany przez stwory o mocy 3 lub większej. 2) Ma disguise {1}{U}, co oznacza, że możesz zagrać kartę zakrytą za {3} jako 2/2 z ward {2}. Gdy odsłonisz tę kreaturę (specjalna akcja, nie na stosie) płacąc {1}{U}, staje się właściwą kartą i w tym momencie wyzwala się efekt: "Kiedy ta kreatura zostaje odsłonięta, zwróć innego docelowego stwora do ręki jego właściciela." Pamiętaj, że odsłonięcie nie zmienia tego, czy permanent jest kręcony czy nie, oraz nie wywołuje efektów wejścia na pole bitwy. Jeśli karta została zakryta i została zablokowana przed odsłonięciem, odsłonięcie nie unieważni blokady.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Zagrałeś Specjalistę od ewakuacji zakrytego za {3}. To zakryty 2/2 z ward {2}. W twojej turze, mając priorytet, płacisz {1}{U} jako specjalną akcję, odsłaniasz go — wtedy zwracasz innego wybranego stwora do jego właściciela. Jeśli ten stwór został zablokowany jako zakryty, odsłonięcie nie sprawi, że stanie się niezablokowany.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Murders at Karlov Manor (MKM)
Data wydania
2024-02-09
Rzadkość
Uncommon
Artysta
Mila Pesic
Mana value
2
Mana cost
{1}{U}
Power / Toughness
2 / 1
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
268f142d-9fb1-4673-b804-add1f08dacb9
Oracle ID
79d2efb2-145d-4377-a4e2-832ff2cb5677
Słowa kluczowe
Disguise
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
14 539
Penny rank
10 155
Multiverse IDs
646617
Arena ID
88974
MTGO ID
121596
TCGplayer ID
535248
Cardmarket ID
752590
Illustration ID
3d3cf639-42ff-4e23-a3dd-cdd915cb6b9f
Status obrazu
highres_scan

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

If Exit Specialist becomes blocked while it's face-down, turning it face up won't cause it to become unblocked.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

Once Exit Specialist has been blocked, increasing the blocking creature's power to 3 or greater won't cause Exit Specialist to become unblocked.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

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