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Smuggler's Copter

NEC (Neon Dynasty Commander) · #160 · EN

Smuggler's Copter

Artifact — Vehicle

Flying
Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
RzadkośćRare
PLN regular5,51 zł
PLN foil—
PLN etched—

Smuggler's Copter

Artefakt — Vehicle

Latanie (Flying)
Za każdym razem, gdy to Vehicle atakuje lub blokuje, możesz dobrać kartę. Jeśli to zrobisz, odrzuć kartę.
Crew 1 (Tapnij dowolną liczbę stworzeń, które kontrolujesz o łącznej sile 1 lub większej: Ten Vehicle staje się artefaktem-stworzeniem do końca tury.)

Jak działa karta?

Smuggler's Copter: Lata (gdy jest stworzeniem). Kiedy atakuje lub blokuje, możesz dobrać kartę, ale jeśli dobrałeś, musisz odrzucić kartę. Crew 1: tapnij stworzenia o łącznej sile ≥1, żeby stał się artefaktem-stworzeniem do końca tury.

Smuggler's Copter to artefakt — Vehicle z następującymi zasadami: • Flying: ten przedmiot, kiedy jest stworzeniem, ma latanie. • Gdy to Vehicle atakuje lub blokuje, możesz dobrać kartę; jeśli to zrobisz, odrzuć kartę. To jest wymienna akcja: najpierw dobierasz, a potem, jeśli dobrałeś, musisz odrzucić. • Crew 1: aby „crewować”, tapujesz dowolne nieokreślone z góry stworzenia, których łączna siła wynosi co najmniej 1. Po zapłaceniu crewu ten artefakt staje się artefaktem-stworzeniem do końca tury i używa swojej wydrukowanej siły i wytrzymałości (o ile inny efekt tego nie zmienia).

Ważne interakcje

Częste pomyłki

Przykład

Przykład 1: Masz 1/1 stworzenie. Możesz je zaprukować (tap) jako Crew 1, zrobić z Coptera artefakt-stworzenie, a potem zadeklarować go do ataku. Gdy atakuje, możesz dobrać kartę i musisz odrzucić kartę.
Przykład 2: Masz dwa stwory 1/1; możesz zaprukować oba (choć wystarczy jeden) i uzyskać to samo działanie. Możesz też zaprukować stworzenia o łącznej sile >1; nadmiar jest dozwolony.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Neon Dynasty Commander (NEC)
Data wydania
2022-02-18
Rzadkość
Rare
Artysta
Florian de Gesincourt
Mana value
2
Mana cost
{2}
Power / Toughness
3 / 3
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
2680ed41-da35-475a-9d80-ae2f4686feed
Oracle ID
49136bdc-bc50-49a2-999a-1ef9c16ea130
Słowa kluczowe
Flying, Crew
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
1 935
Penny rank
143
Multiverse IDs
554242
Arena ID
—
MTGO ID
97700
TCGplayer ID
263086
Cardmarket ID
608974
Illustration ID
d7a7b98f-125c-41bc-bded-eae1ed4e57b4
Status obrazu
highres_scan

If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.

Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.

You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.

Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.

For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

You may tap more creatures than necessary to activate a crew ability.

If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.

Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.

When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.

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