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Assault on Osgiliath

LTR (The Lord of the Rings: Tales of Middle-earth) · #285 · EN

Assault on Osgiliath

Sorcery

Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
RzadkośćRare
PLN regular2,14 zł
PLN foil19,05 zł
PLN etched—

Najeźdź na Osgiliath (Assault on Osgiliath)

Sorcery

Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Jak działa karta?

Zagraj sorcery; amass Orcs X tworzy (jeśli trzeba) 0/0 Orc Army token, potem dodaje X żetonów +1/+1 na wybrany Army i sprawia, że jest Orkiem. Potem twoje Gobliny i Orki zyskują double strike i haste do końca tury.

Zasady działania karty na podstawie oracle i rulingów: 1) Amass Orcs X: to zdolność składająca się z dwóch kroków, wykonywanych w tej kolejności. a) Jeśli nie kontrolujesz żadnego Army, najpierw tworzony jest token 0/0 czarny Orc Army creature token. b) Następnie wybierasz Army, który kontrolujesz (mogą być ich wiele; wybierasz jeden) i umieszczasz na nim X żetonów +1/+1. Jeśli ten Army nie był wcześniej Orkiem, staje się Orkiem w dodatku do swoich innych typów. 2) Przy wyborze X = 0: jeśli kontrolujesz Army, nie zostaną dodane żetony, ale wybrany Army i tak zyskuje typ Orc. Jeśli nie kontrolujesz Army, utworzony token 0/0 nie otrzyma żetonów i zazwyczaj umrze od natychmiastowej pozostawania 0/0. 3) Jeśli amass wymaga celów (niektóre efekty tak robią) i wszystkie wybrane cele staną się nielegalne w momencie rozwiązywania, amass nie zajdzie i nie stworzy tokena ani żetonów. 4) Drugą częścią rozwiązania tej karty jest to, że wszystkie Gobliny i Orki, które kontrolujesz w momencie rozwiązywania, zyskują double strike (podwójny atak) i haste (pośpiech) do końca tury. To dotyczy także Army, jeśli ma type Orc po amass (czyli jeśli przed lub w czasie amass stanie się Orkiem).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Nie masz Army i wybierasz X=3. Po pierwsze tworzony jest 0/0 czarny Orc Army token, potem wybierasz go i wkładasz na niego trzy żetony +1/+1 — staje się 3/3 i jest Orkiem. Następnie wszystkie twoje Gobliny i Orki (w tym ten Army) dostają double strike i haste do końca tury.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
The Lord of the Rings: Tales of Middle-earth (LTR)
Data wydania
2023-06-23
Rzadkość
Rare
Artysta
Warren Mahy
Mana value
3
Mana cost
{X}{R}{R}{R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
2549b70a-6bd0-4c9b-96b7-4ab775a30cd3
Oracle ID
d2aa50d2-d22d-495e-afc9-23a51c8c8f32
Słowa kluczowe
Amass
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
8 062
Penny rank
15 540
Multiverse IDs
620040
Arena ID
84978
MTGO ID
111714
TCGplayer ID
499344
Cardmarket ID
716302
Illustration ID
47e40fcd-b24b-468a-81b3-938371a8eab6
Status obrazu
highres_scan

Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.

Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.

If you choose a value of 0 for X while you control a non-Orc Army, you won't put any counters on it, but it will become an Orc in addition to its other types.

In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.

If you choose a value of 0 for X while you don't control an Army, you will create a 0/0 Orc Army creature token and won't put any counters on it. In most cases, that 0/0 token will die immediately.

Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.

Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."

To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.

If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

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