The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, Kaito won't normally deal combat damage.

PDSK (Duskmourn: House of Horror Promos) · #220p · EN
Kaito, Bane of Nightmares
Legendary Planeswalker — Kaito
During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.
+1: You get an emblem with "Ninjas you control get +1/+1."
0: Surveil 2. Then draw a card for each opponent who lost life this turn.
−2: Tap target creature. Put two stun counters on it.
Wyjaśnienie po polsku
Kaito, Zguba Koszmarów (Kaito, Bane of Nightmares)
Legendarny planeswalker — Kaito
W trakcie twojej tury, dopóki Kaito ma na sobie jeden lub więcej znaczników lojalności, jest stworem typu Ninja 3/4 i ma hexproof.
+1: Dostajesz emblem o treści "Ninje, które kontrolujesz, mają +1/+1."
0: Przejrzyj 2. Następnie dobierz kartę za każdego przeciwnika, który w tej turze stracił życie.
−2: Przekręć wskazany stwór. Połóż na nim dwa znaczniki ogłuszenia.
Jak działa karta?
Kaito może wejść na pole bitwy przez Ninjutsu (Ninjutsu) zamiast atakującego; w twojej turze staje się stworem 3/4 z hexproof, ma zdolności lojalności zwiększające twoje Ninjy, przeszukuje górę biblioteki i karci oraz ogłusza stwory.
Kaito ma zdolność Ninjutsu (Ninjutsu) za , którą możesz aktywować po zadeklarowaniu blokerów, zwracając niezablokowanego atakującego, aby umieścić Kaitoa na polu bitwy przekręconego i atakującego. W twojej turze, o ile ma co najmniej jeden znacznik lojalności, staje się stworem typu Ninja o charakterystykach 3/4 i ma hexproof. Jego +1 daje ci emblem, który stale zwiększa siłę i wytrzymałość wszystkich twoich ninj o +1/+1. Zerowa zdolność pozwala przejrzeć 2 karty, a potem dobierać karty za każdego przeciwnika, który w tej turze utracił życie. −2 przekręca wskazanego stwora i kładzie na nim dwa znaczniki ogłuszenia.
Ważne interakcje
- Ninjutsu (Ninjutsu) możesz aktywować po zadeklarowaniu blokerów — jeśli poczekasz do tego momentu, Kaito zwykle nie zada obrażeń bojowych, bo obrażenia bojowe są rozstrzygane jednocześnie.
- Gdy aktywujesz Ninjutsu (Ninjutsu), ujawniasz Kaitoa z ręki i zwracasz atakującego; Kaito pojawia się na polu bitwy dopiero przy rozwiązywaniu zdolności — jeśli opuści rękę przed rozstrzygnięciem, nie wejdzie.
- Gdy Kaito jest stworem, obrażenia zadane mu nie usuwają znaczników lojalności; wciąż możesz jednak aktywować jego zdolności lojalności.
Częste pomyłki
- Mylenie momentu aktywacji Ninjutsu (Ninjutsu): można ją aktywować dopiero po deklaracji blokerów, nie wcześniej.
- Sądzić, że gdy Kaito jest stworem, obrażenia usuwają znaczniki lojalności — nie usuwają ich.
Przykład
Na etapie deklarowania blokerów aktywujesz Ninjutsu (Ninjutsu), zwracasz niezablokowanego atakującego i wstawiasz Kaitoa na pole bitwy przekręconego i atakującego tego samego celu.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Duskmourn: House of Horror Promos (PDSK)
- Data wydania
- 2024-09-27
- Rzadkość
- Mythic
- Artysta
- Joshua Raphael
- Mana value
- 4
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 24bd788f-72a9-42ba-9a69-ef6111fee40b
- Oracle ID
- fa43077b-5d8b-4fb1-8dda-2a9185e6715e
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Surveil, Ninjutsu
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper
- Cechy wydruku
- Promo
- Efekty ramki
- —
- Typ promocji
- promopack, stamped
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 4 885
- Penny rank
- —
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 580729
- Cardmarket ID
- 790417
- Illustration ID
- a1ee2a49-c207-4e41-8a72-fdad57fec225
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
As you activate Kaito's ninjutsu ability, you reveal Kaito from your hand and return the attacking creature. Kaito isn't put onto the battlefield until the ability resolves. If Kaito leaves your hand before then, he won't enter at all.
Kaito's second ability causes him to stop being a planeswalker during your turn as long as he has at least one loyalty counter on him. While he's a creature, damage dealt to him won't cause loyalty counters to be removed. You can still activate Kaito's loyalty abilities.
The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked.
Kaito enters attacking the same player, planeswalker, or battle the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player, planeswalker, or battle it's attacking.
If at least one creature in combat has first strike or double strike, you can activate Kaito's ninjutsu ability during the first-strike combat damage step. In that case, Kaito will deal combat damage during the regular combat damage step, even if he has first strike.
Although Kaito enters attacking when his ninjutsu ability resolves, he was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
One or more stun counters on a permanent create a single replacement effect that stops the permanent from untapping. That effect is "If a permanent with a stun counter on it would become untapped, instead remove a stun counter from it."
If an opponent lost life this turn and subsequently lost the game, Kaito's fourth ability still counts that player when determining how many cards to draw.
Kaito's fourth ability cares whether opponents lost life this turn, not how their life totals changed. For example, an opponent who gained 2 life and lost 1 life in the same turn still lost life that turn.
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