Grind
Sorcery

AKR (Amonkhet Remastered) · #237 · EN
Sorcery // Sorcery
Strony karty
Sorcery
Sorcery
Wyjaśnienie po polsku
Sorcery // Sorcery
Jest to split card z dwiema połówkami: Grind (rzucane z ręki) i Dust (aftermath — rzucane z cmentarza; po zagraniu wyeksilowane). Przy rzucaniu bierzesz pod uwagę tylko połowę, którą zagrywasz. Nazwa karty ma dwie formy; jeśli trzeba wybrać nazwę, wybierz jedną.
Ogólne zasady dla tej karty: jest to pojedyncza karta z dwiema połowami: Grind (pierwsza połowa) i Dust (druga połowa, ma aftermath). Gdy zagrywasz Grind z ręki, na stos trafia tylko Grind i traktujesz kartę jak zwykłe sorcery. Cechy Dust są ignorowane dopóki nie zagrasz go z cmentarza. Dust ma aftermath, więc możesz go rzucić tylko z twojego cmentarza; po rzuceniu zostanie wyeksilowany niezależnie od wyniku (rozwiązanie, kontr, lub inne). Jeśli jakieś efekty mówią o liczbie kart w cmentarzu lub innych cechach karty poza stos — karta liczy się jako jedna karta z cechami obu połówek, ale przy rzucaniu liczy się tylko połowa, którą faktycznie zagrywasz. Szczególne interakcje wynikające z rulings: • Wybór nazwy: jeśli jakiś efekt każe wybrać nazwę karty, możesz wybrać tylko jedną nazwę (np. "Grind" albo "Dust"). • Nie można zaatakować/celować tym samym stworzeniem dwukrotnie Grind, żeby dać mu dwa -1/-1 żetony — każde celowanie musi wskazywać różne stworzenia. • Jeśli jedno z celów Dust stanie się nielegalnym celem przed rozwiązaniem, nie zostanie wyeksilowane, ale pozostałe prawidłowe cele zostaną wyeksilowane.
Przykład 1: Masz Grind // Dust w ręce i zagrywasz Grind — tylko Grind trafia na stos; Dust nie ma wtedy żadnego działania ani znaczenia. Przykład 2: Dust jest w twoim cmentarzu i masz prawo je rzucić (aftermath) — zagrasz Dust z cmentarza, a karta zostanie następnie wyeksilowana po opuszczeniu stosu. Jeśli jedno z jego celów stało się nielegalne przed rozwiązaniem, to nie zostanie wyeksilowane, a inne legalne cele zostaną wyeksilowane.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
Market i źródła zewnętrzne
Rulings
If one of Dust's target creatures loses its -1/-1 counters, leaves the battlefield, or otherwise becomes an illegal target before the spell resolves, it won't be exiled, but the remaining legal targets will be exiled.
You can't target the same creature twice with Grind to give it two -1/-1 counters.
Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.
If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.
All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half of the card you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.
If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.
If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.
Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.
Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you'd cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.
A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can't cast Destined. This is a change from the previous rules for split cards.
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