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Gonti's Aether Heart

PAER (Aether Revolt Promos) · #152s · EN

Gonti's Aether Heart

Legendary Artifact

Whenever Gonti's Aether Heart or another artifact you control enters, you get {E}{E} (two energy counters).
Pay eight {E}, Exile Gonti's Aether Heart: Take an extra turn after this one.
Despite the magic that sustains Gonti's life, the crime lord is often described as heartless.
RzadkośćMythic
PLN regular—
PLN foil36,84 zł
PLN etched—

Gonti's Aether Heart

Legendarny artefakt

Za każdym razem, gdy Gonti's Aether Heart lub inny artefakt, który kontrolujesz, wchodzi na pole bitwy, otrzymujesz {E}{E} (dwa znaczniki energii).
Zapłać osiem {E}, Wygnaj Gonti's Aether Heart: Weź dodatkową turę po tej turze.

Jak działa karta?

Gdy ten lub inny twój artefakt wchodzi na pole bitwy, dostajesz dwa znaczniki energii. Za osiem znaczników energii możesz wygnąć artefakt, by wziąć dodatkową turę.

Za każdym razem, gdy ten artefakt lub inny artefakt, który kontrolujesz, wchodzi na pole bitwy, otrzymujesz dwa znaczniki energii ({E}{E}). Znaczniki energii to liczone przez gracza znaczniki niezwiązane z permanentami; zapisujesz ile ich masz. Gdy masz osiem znaczników energii, możesz zapłacić osiem {E} i wygnać Gonti's Aether Heart, aby wziąć dodatkową turę po bieżącej turze. Płatność {E} to usunięcie tej liczby znaczników energii od Ciebie.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli masz 6 znaczników energii i inny twój artefakt wchodzi na pole bitwy, otrzymasz {E}{E}, co da ci 8 znaczników; możesz wtedy zapłacić osiem {E} i wygnąć ten artefakt, by wziąć dodatkową turę.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Aether Revolt Promos (PAER)
Data wydania
2017-01-20
Rzadkość
Mythic
Artysta
Vincent Proce
Mana value
6
Mana cost
{6}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
2168b98d-f4d0-437e-b01e-055f08cefabb
Oracle ID
69428825-3c40-486d-b051-14e97a598ce6
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
setpromo, prerelease, datestamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
3 670
Penny rank
12 144
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
126834
Cardmarket ID
295067
Illustration ID
c4caffa5-3451-4177-9052-e2dc0f4fcfe1
Status obrazu
highres_scan

{E} is the energy symbol. It represents one energy counter.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

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