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Martial Law

Martial Law

Enchantment

At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
"The good of society matters much more than the inconvenience of a few."
—Agmand Sarv, Azorius hussar
PLN regular0,74 zł
PLN foil1,99 zł
PLN etched
Set
Return to Ravnica (RTR)
Data wydania
2012-10-05
Rzadkość
Rare
Artysta
Tyler Jacobson
Mana value
4.000
Mana cost
{2}{W}{W}
Power / Toughness
— / —
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
21078b6f-a39d-4ec8-879e-ad10d97c3ff6
Oracle ID
dfcf9f38-eb26-4033-b7c0-45ed29417aa5

If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.

The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.

If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.

Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.

Pełny rekord źródłowy JSON
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    "games": [
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    "reserved": false,
    "game_changer": false,
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