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Commence the Endgame

WAR (War of the Spark) · #45 · EN

Commence the Endgame

Instant

This spell can't be countered.
Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
"Even gods shall kneel."
—Nicol Bolas
RzadkośćRare
PLN regular0,70 zł
PLN foil2,05 zł
PLN etched—

Commence the Endgame

Czar błyskawiczny

Ten czar nie może zostać skontruowany.
Dobierz dwie karty, następnie Gromadzenie (Amass) Zombie X, gdzie X to liczba kart na twojej ręce. (Połóż X znaczników +1/+1 na Armii, którą kontrolujesz. Staje się też Zombie. Jeśli nie kontrolujesz Armii, najpierw stwórz żeton stworzenia Armia Zombie 0/0 w kolorze czarnym.)

Jak działa karta?

Czar nie może być skontruowany; dobierasz dwie karty i wykonujesz Gromadzenie (Amass) Zombie X, gdzie X to liczba kart na twojej ręce. Jeśli nie masz Armii, najpierw stworzysz żeton Armii 0/0.

Ten czar nie może zostać skontruowany i rozwiązuje się natychmiastowo. Najpierw dobierasz dwie karty, potem wykonujesz Gromadzenie (Amass) Zombie X, gdzie X to liczba kart na twojej ręce. Jeśli nie kontrolujesz Armii, najpierw tworzony jest żeton Armii Zombie 0/0, a następnie wybierasz Armii, na którą kładziesz X znaczników +1/+1; ta Armia staje się też Zombie, jeśli wcześniej nim nie była.

Ważne interakcje

Częste pomyłki

Przykład

Masz na ręce cztery karty; zagrasz Commence the Endgame, dobierzesz dwie karty, a następnie Gromadzenie (Amass) Zombie 4, dając wybranej Armii cztery znaczniki +1/+1 (tworząc najpierw żeton 0/0, jeśli nie masz Armii).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
War of the Spark (WAR)
Data wydania
2019-05-03
Rzadkość
Rare
Artysta
Noah Bradley
Mana value
6
Mana cost
{4}{U}{U}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
209d70a2-c8c1-4072-ab1f-57804b55a09a
Oracle ID
fedb1947-9fa5-4655-8d02-b370fa63dd16
Słowa kluczowe
Amass
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
8 451
Penny rank
3 863
Multiverse IDs
460972
Arena ID
69496
MTGO ID
71696
TCGplayer ID
188626
Cardmarket ID
372237
Illustration ID
860f9dcd-23a8-444a-988b-766fccfa6334
Status obrazu
highres_scan

If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.

Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.

Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.

To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.

Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."

A spell or ability that counters spells can still target Commence the Endgame. When that spell or ability resolves, Commence the Endgame won't be countered, but any additional effects of that spell or ability will still happen.

You draw two cards and amass X all while Commence the Endgame is resolving. Nothing can happen between the two, and no player may choose to take actions.

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