An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

CMR (Commander Legends) · #4 · EN
Alharu, Solemn Ritualist
Legendary Creature — Human Monk
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
Partner (You can have two commanders if both have partner.)
Wyjaśnienie po polsku
Alharu, Poważny Rytualista (Alharu, Solemn Ritualist)
Legendarny stwór — Człowiek Mnich
Za każdym razem, gdy nieżetonowy stwór, który kontrolujesz i który ma na sobie znacznik +1/+1, ginie, stwórz żeton białego stwora Duch 1/1 z Latanie (Flying).
Partner (Partner)
Jak działa karta?
Przy wejściu kładzie znaczniki +1/+1 na maksymalnie dwóch innych stworach; gdy nieżetonowy stwór z takim znacznikiem umrze, tworzysz żeton 1/1 białego Ducha z Latanie (Flying).
Gdy Alharu wchodzi na pole bitwy, możesz rozdać znaczniki +1/+1 maksymalnie dwóm innym wskazanym stworom. Za każdym razem, gdy nieżetonowy stwór, który kontrolujesz i który ma znacznik +1/+1, umrze, tworzysz jeden żeton białego stwora Duch 1/1 z Latanie (Flying). Zdolność Partner (Partner) pozwala używać tej karty jako jednego z dwóch komandorów w formatach, które to obsługują.
Ważne interakcje
- Efekt sprawdzający, czy kontrolujesz swojego komandora, jest spełniony, jeśli kontrolujesz jednego lub obu swoich dwóch komandorów.
- Jeśli stwór, który kontrolujesz i który miał znacznik +1/+1, umrze w tym samym czasie co Alharu, zdolność Alharu wywoła się także dla tego stworu.
- Jeżeli Alharu ma na sobie znacznik +1/+1 i umrze, jego zdolność wywoła się także dla niego samego.
Częste pomyłki
- Próba położenia znacznika na Alharu przy użyciu pierwszej zdolności (tekst mówi "innych" — nie możesz wskazać go samego).
- Mylenie liczby tworzonych żetonów z liczbą znaczników na zmarłym stworze — tworzony jest tylko jeden żeton niezależnie od liczby znaczników.
Przykład
Gdy Alharu wchodzi, kładziesz znaczniki +1/+1 na dwóch sojuszniczych stworach; gdy jeden z nich zginie później, dostajesz jednego 1/1 białego Ducha z Latanie (Flying).
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Commander Legends (CMR)
- Data wydania
- 2020-11-20
- Rzadkość
- Uncommon
- Artysta
- Chris Rallis
- Mana value
- 5
- Mana cost
- Power / Toughness
- 3 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 2047bfa4-3f4d-47bd-9484-545686f15b75
- Oracle ID
- c8deef08-fcf2-41e1-8aeb-aa4e0af147ca
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Partner
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- legendary
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 15 092
- Penny rank
- —
- Multiverse IDs
- 497524
- Arena ID
- —
- MTGO ID
- 84790
- TCGplayer ID
- 227110
- Cardmarket ID
- 513815
- Illustration ID
- c839a7c1-dd15-4ed8-aeab-2a10b9cbd574
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If a creature you control with a +1/+1 counter on it dies at the same time as Alharu, Alharu's ability triggers for that creature.
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
If Alharu has a +1/+1 counter on it and dies, its ability triggers for itself.
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
You create just one Spirit token, not one for each +1/+1 counter that was on the creature that died.
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
Pełny rekord źródłowy JSON
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