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Aurelia's Vindicator

MKM (Murders at Karlov Manor) · #377 · EN

Aurelia's Vindicator

Creature — Angel

Flying, lifelink, ward {2}
Disguise {X}{3}{W}
When this creature is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.
When this creature leaves the battlefield, return the exiled cards to their owners' hands.
RzadkośćMythic
PLN regular—
PLN foil6,42 zł
PLN etched—

Obrońca Aurelii (Aurelia's Vindicator)

Stwór — Anioł

Latanie (Flying), Więź życia (Lifelink), Osłona (Ward) {2}
Przebranie (Disguise) {X}{3}{W}
Gdy ten stwór zostanie obrócony do odkrytej strony, wygnaj do X innych wskazanych stworów z pola bitwy i/lub karty stworów z cmentarzy.
Gdy ten stwór opuszcza pole bitwy, zwróć wygnane karty do rąk ich właścicieli.

Jak działa karta?

Zakryty 2/2 z Osłoną {2}, który możesz odkryć, płacąc koszt Przebrania, by wygnąć do X innych stworów z pola i/lub kart ze cmentarzy. Gdy opuści pole bitwy, wygnane karty wracają do rąk właścicieli.

Obrońca Aurelii wchodzi na pole bitwy jako zakryty 2/2 z Osłoną (Ward) {2}. Możesz w każdej chwili zapłacić jego koszt Przebrania ({X}{3}{W}), by odwrócić go do odkrytej strony; to specjalna akcja, która nie używa stosu i na którą nie można odpowiadać. Gdy zostanie odwrócony, wygnasz do X innych wskazanych stworów z pola bitwy i/lub kart stworów z cmentarzy — cele muszą być legalne w momencie rozwiązywania zdolności. Gdy ten stwór opuści pole bitwy, karty wygnane tą kartą wracają do rąk ich właścicieli.

Ważne interakcje

Częste pomyłki

Przykład

Masz Obrońcę Aurelii zakrytego; zapłaciłeś Przebranie {2}{3}{W} z X = 2, odwróciłeś go i wygnano do 2 stworów z pola bitwy, które nie mogły zostać zapisane w żaden inny sposób.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Murders at Karlov Manor (MKM)
Data wydania
2024-02-09
Rzadkość
Mythic
Artysta
Roberta Ingranata
Mana value
4
Mana cost
{2}{W}{W}
Power / Toughness
4 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
1fd20526-024a-4a08-8f86-f5d7c2d7e8e7
Oracle ID
4f452ce7-1166-4810-afed-ea5e156a6f52
Słowa kluczowe
Flying, Lifelink, Disguise, Ward
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
showcase
Typ promocji
dossier, boosterfun, invisibleink
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
14 800
Penny rank
9 064
Multiverse IDs
649893
Arena ID
—
MTGO ID
121394
TCGplayer ID
532957
Cardmarket ID
751098
Illustration ID
a80f1108-df5a-4adc-89a9-585d6b97cf3a
Status obrazu
highres_scan

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

If a creature targeted by the "turned face up" ability dies before that ability resolves, it will become an illegal target even though it may be a creature card in a graveyard when the ability resolves. It won't be exiled.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

If Aurelia's Vindicator leaves the battlefield before its "turned face up" ability has resolved, its leaves the battlefield ability will trigger and do nothing. Then the "turned face up" ability will resolve and exile the targeted creatures and/or creature cards indefinitely.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

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