Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Marauding Blight-Priest's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

J22 · #439 · en
Marauding Blight-Priest
Creature — Vampire Cleric
Whenever you gain life, each opponent loses 1 life.
"The vampires never had gods. We followed our bloodchiefs. Now they are gone. What is left? Destruction and death, my friends. That is enough."
PLN regular1,07 zł
PLN foil—
PLN etched—
Dane wydruku
- Set
- Jumpstart 2022 (J22)
- Data wydania
- 2022-12-02
- Rzadkość
- Common
- Artysta
- Caio Monteiro
- Mana value
- 3.000
- Mana cost
- {2}{B}
- Power / Toughness
- 3 / 2
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 1f9de75b-5295-4c7f-b149-b9cd508db1f2
- Oracle ID
- 814b87fe-2a75-4ff2-8637-7e69e3fb285b
Legalność formatów
StandardlegalnaFuture StandardlegalnaHistoriclegalnaTimelesslegalnaGladiatorlegalnaPioneerlegalnaModernlegalnaLegacylegalnaPauperlegalnaVintagelegalnaPenny DreadfulniedozwolonaCommanderlegalnaOathbreakerlegalnaStandard BrawllegalnaBrawllegalnaCompetitive BrawllegalnaAlchemylegalnaPauper CommanderlegalnaDuel CommanderlegalnaOld School 93/94niedozwolonaPremodernniedozwolonaPreDHniedozwolonaTiny Leaders: Rebornlegalna
Rulings
Marauding Blight-Priest's ability triggers just once for each life-gaining event, whether it's 1 life from Dazzling Angel or 4 life from Apothecary Stomper.
If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Marauding Blight-Priest's ability will trigger only once.
In a Two-Headed Giant game, life gained by your teammate won't cause Marauding Blight-Priest's ability to trigger, even though it caused your team's life total to increase.
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