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Shambling Vent

CLB (Commander Legends: Battle for Baldur's Gate) · #914 · EN

Shambling Vent

Land

This land enters tapped.
{T}: Add {W} or {B}.
{1}{W}{B}: Until end of turn, this land becomes a 2/3 white and black Elemental creature with lifelink. It's still a land.
RzadkośćRare
PLN regular1,22 zł
PLN foil—
PLN etched—

Chwiejne Ujście (Shambling Vent)

Ląd

Ten ląd wchodzi przekręcony.
{T}: Dodaj {W} lub {B}.
{1}{W}{B}: Do końca tury ten ląd staje się 2/3 biało‑czarnym stworem — Żywiołakiem zwiążącym życie. Nadal jest lądem.

Jak działa karta?

Wchodzi przekręcone; {T} daje {W} lub {B}. Za {1}{W}{B} staje się 2/3 biało‑czarnym Żywiołakiem zwiążącym życie do końca tury i nadal jest lądem.

Ta karta wchodzi na pole bitwy przekręcona, więc nie możesz od razu użyć jej zdolności wymagających odkręcenia. Możesz przekręcić ją, by dodać {W} lub {B}. Za {1}{W}{B} do końca tury staje się 2/3 biało‑czarnym stworem — Żywiołakiem zwiążącym życie; nadal pozostaje lądem. Jeśli stała się stworem wcześniej, nowe ustawienie siły i wytrzymałości nadpisze poprzednie efekty ustawiające te wartości, ale znaczniki i modyfikatory nadal działają.

Ważne interakcje

Częste pomyłki

Przykład

W swojej turze, jeśli potrzebujesz many, przekręcasz Chwiejne Ujście, by dodać {B}; później płacisz {1}{W}{B}, by stało się 2/3 Żywiołakiem zwiążącym życie i zadaje obrażenia w tej samej turze, gdy może atakować.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Commander Legends: Battle for Baldur's Gate (CLB)
Data wydania
2022-06-10
Rzadkość
Rare
Artysta
Jung Park
Mana value
0
Mana cost
—
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
1f5bf05a-04a1-4dde-845b-eced21a785fa
Oracle ID
4725abd4-06bc-464a-bc5b-c9e0f71ec079
Słowa kluczowe
—
Tożsamość kolorów
{B}{W}
Produkuje manę
{B}{W}
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
5 906
Penny rank
127
Multiverse IDs
567731
Arena ID
—
MTGO ID
101378
TCGplayer ID
273751
Cardmarket ID
662108
Illustration ID
3cb192ea-c2da-424f-ae15-c4c4138f73bd
Status obrazu
highres_scan

Multiple instances of lifelink on the same creature are redundant. Activating the last ability more than once won't cause you to gain additional life if Shambling Vent deals damage.

An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of a spell with awaken), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Shambling Vent has been made a 0/0 creature with three +1/+1 counters on it, activating its last ability will turn it into a 5/6 creature that's still a land.

A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield.

This land is colorless until the last ability gives it colors.

When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

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