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Joined Researchers // Secret Rendezvous

SOS (Secrets of Strixhaven) · #23 · EN

Joined Researchers // Secret Rendezvous

Creature — Human Cleric Wizard // Sorcery

RzadkośćRare
PLN regular0,83 zł
PLN foil1,27 zł
PLN etched—

Joined Researchers

Creature — Human Cleric Wizard

First strike
At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

Secret Rendezvous

Sorcery

You and target opponent each draw three cards.

Joined Researchers // Secret Rendezvous — Zjednoczeni badacze // Tajne spotkanie (Joined Researchers // Secret Rendezvous)

Stworzenie — Człowiek Kapłan Czarodziej // Zaklęcie

(Brak oryginalnego tekstu Oracle podanego przez użytkownika.)

Jak działa karta?

Karta to dwuczęściowa: stworzenie z mechaniką prepare i sorcery jako alternatywne zaklęcie. Gdy to stworzenie stanie się prepared, jego kontroler otrzymuje kopię jego prepare spell w exile, którą może później odcastować — wtedy stworzenie przestaje być prepared. Ostatnia umiejętność sprawdza na początku każdego końcowego kroku, czy przeciwnik ma więcej kart i tylko wtedy się wyzwala; przy rozwiązywaniu warunek sprawdzany jest ponownie.

Typ karty: pierwsza połowa to stworzenie — Human Cleric Wizard, druga połowa to sorcery. Karta ma mechanikę "prepare" (przygotowania). Przygotowanie działa tak: jeśli stworzenie posiada prepare spell (alternatywne zaklęcie) i stanie się prepared (przygotowane), jego kontroler tworzy w exile kopię tego prepare spell. Ta kopia istnieje w exile tak długo, jak dane stworzenie pozostaje prepared. Tylko aktualny kontroler tego stworzenia może odcastować tę kopię z exile; kiedy ją odcastuje, stworzenie przestaje być prepared. Kopia w exile nie jest traktowana jako permanent i nie znika tylko dlatego, że kopie zaklęć w innych strefach zwykle znikają — tutaj pozostaje dopóki stworzenie jest prepared. Prepare spell można odcastować tylko z jego podstawowymi cechami (nie można użyć alternatywnych kosztów przygotowanej karty jako innego charakteru). Jeśli przy rozwiązywaniu kopii prepare spell nie ma legalnych celów, kopia nie rozwiąże się, a samo stworzenie nadal nie będzie prepared (bo spell został już odpalony). Przygotowanie nie jest kopiowalne — jeśli coś stanie się kopią przygotowanego stworzenia, nie stanie się przygotowane samo z siebie. Umiejętność na końcu (ostatnia umiejętność) sprawdza przy początku każdego końcowego kroku, czy istnieje przeciwnik z większą liczbą kart w ręce niż ty; tylko wtedy wyzwala się. Nawet jeśli wciąż jest możliwość dobicia/porzucenia kart w tym końcowym kroku, to to sprawdzenie następuje przy początku końcowego kroku i nie można w międzyczasie zmienić tej sytuacji, by spowodować wywołanie. Jeśli umiejętność wyzwoliła się, to przy rozwiązywaniu ponownie sprawdza się warunek — jeśli wówczas żaden przeciwnik nie ma więcej kart w ręce niż ty, umiejętność nie rozwiąże się i nic się nie wydarzy.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Twoje stworzenie staje się prepared; tworzona jest kopia jego prepare spell w exile. Jako kontroler tego stworzenia możesz potem odcastować tę kopię z exile. Gdy ją odcastujesz, stworzenie przestaje być prepared.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Secrets of Strixhaven (SOS)
Data wydania
2026-04-24
Rzadkość
Rare
Artysta
Ryan Pancoast
Mana value
2
Mana cost
{1}{W} // {1}{W}{W}
Power / Toughness
2 / 2
Layout / frame
prepare / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
1ebaafe0-3a9a-424c-8698-d26e7be45343
Oracle ID
ec744a2d-4a33-4807-bce0-d95cd5277b1f
Słowa kluczowe
First strike, Prepared
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
6 972
Penny rank
—
Multiverse IDs
—
Arena ID
102482
MTGO ID
149545
TCGplayer ID
686532
Cardmarket ID
880498
Illustration ID
20a28df8-0ca1-47e7-8fd2-69699aa1fc70
Status obrazu
highres_scan

A preparation card is a creature card in every zone. For example, while it's in your graveyard, Emeritus of Ideation is a blue creature whose mana value is 5. It can't be the target of Zealous Lorecaster's triggered ability ("When this creature enters, return target instant or sorcery card from your graveyard to your hand.").

Joined Researchers's last ability will check as each end step starts to see if an opponent has more cards in hand than you. If none do, the ability won't trigger at all. It's not possible to discard cards or cause an opponent to draw cards during an end step in time to have the ability trigger. If it does trigger, the ability will check again as it tries to resolve. If no opponent has more cards in hand than you at that time, the ability won't resolve and none of its effects will happen.

If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.

If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.

While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.

Preparation cards can only be cast with their base characteristics.

A creature without a prepare spell can't become prepared.

Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.

Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.

If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.

As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.

If an effect instructs you to choose a card name, you may choose the alternative prepare spell's name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.

If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.

Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.") targeting Goblin Glasswright. The token copy of Goblin Glasswright will enter prepared as a 1/1 green Frog creature, but the copy of Craft with Pride in exile will still be a red sorcery. The copy of Craft with Pride won't be green, a creature, or a Frog, and it won't have power or toughness.

A creature with a prepare spell can't become prepared more than once at the same time. For example, Emeritus of Ideation is on the battlefield and is prepared. When it attacks, its last ability triggers. When that ability resolves, its controller may still exile eight cards from their graveyard, but doing so won't cause Emeritus of Ideation to become prepared a second time or create a second copy of Ancestral Recall in exile.

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