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Witch Hunt

C13 (Commander 2013) · #133 · EN

Witch Hunt

Enchantment

Players can't gain life.
At the beginning of your upkeep, this enchantment deals 4 damage to you.
At the beginning of your end step, target opponent chosen at random gains control of this enchantment.
The accusations spread like hungry flames.
RzadkośćRare
PLN regular2,62 zł
PLN foil—
PLN etched—

Witch Hunt

Enchantment

Players can't gain life.
At the beginning of your upkeep, this enchantment deals 4 damage to you.
At the beginning of your end step, target opponent chosen at random gains control of this enchantment.

Jak działa karta?

Witch Hunt blokuje zdobywanie życia dla wszystkich. Na początku twojego upkeepu zadaje ci 4 obrażenia. Na początku twojego end stepu losowo wybrany przeciwnik przejmuje kontrolę nad Witch Hunt (wybór celu dokonuje się przy umieszczaniu zdolności na stosie).

Oracle: "Players can't gain life. At the beginning of your upkeep, this enchantment deals 4 damage to you. At the beginning of your end step, target opponent chosen at random gains control of this enchantment."

- "Players can't gain life." oznacza, że żadne zdarzenie czy efekt nie spowoduje zwiększenia czyjegoś życia. Spelle i zdolności nadal mogą się rozwiązywać, ale część, która dawałaby życie, nie będzie miała efektu. Zdarzenia wyzwalane "whenever a player gains life" nigdy się nie wyzwolą, bo zdobycie życia jest niemożliwe. Zastąpienia (replacement effects) które miałyby zamienić coś w zyskanie życia też nie będą miały sensu.

- "At the beginning of your upkeep, this enchantment deals 4 damage to you." to wyzwalana zdolność kontrolera tej karty. Na początku twojego upkeepu tworzy się wyzwalacz; gdy się rozwiąże, zadaje ci 4 obrażenia.

- "At the beginning of your end step, target opponent chosen at random gains control of this enchantment." to wyzwalacz kontrolera, który tworzy się na początku twojego końcowego kroku. Przy umieszczaniu tej zdolności na stosie wybiera się losowo przeciwnika jako cel tej zdolności. Ten cel jest określony natychmiast (zanim ktoś odpowie), więc gracze wiedzą, kto został wybrany i mogą odpowiedzieć. Jeżeli kontrolujesz Witch Hunt, nie jesteś legalnym celem tej zdolności; jeśli nie ma żadnego legalnego celu, zdolność jest usuwana ze stosu i karta pozostaje pod twoją kontrolą.

Ważne interakcje

Częste pomyłki

Przykład

Przykład wyboru losowego: jeśli masz dwóch przeciwników, przypisz im 1 i 2 i rzuć kostką. Wynik wskazuje, który z nich zostaje celem zdolności przekazania. Po wyborze celu gracze mogą na stosie odgrywać odpowiedzi przed rozstrzygnięciem zdolności.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Commander 2013 (C13)
Data wydania
2013-11-01
Rzadkość
Rare
Artysta
Karl Kopinski
Mana value
5
Mana cost
{4}{R}
Power / Toughness
— / —
Layout / frame
normal / 2003
Foil / nonfoil
nonfoil
Scryfall ID
1db6d2a4-183e-47ff-bebe-efefd4bcc4be
Oracle ID
e86bd38f-7804-449d-af29-21e96a56ab30
Słowa kluczowe
—
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
16 319
Penny rank
—
Multiverse IDs
376590
Arena ID
—
MTGO ID
51358
TCGplayer ID
71886
Cardmarket ID
264750
Illustration ID
f7197fde-c4e1-4178-8443-76bca402cf8f
Status obrazu
highres_scan

The target is chosen at random as you put the last ability on the stack. Players can respond to this ability knowing who the target is.

If you control Witch Hunt, you are not a legal target. If there are no legal targets available, the ability is removed from the stack and you retain control of Witch Hunt.

Spells and abilities that would cause a player to gain life still resolve, but the life-gain part has no effect.

Abilities that trigger whenever a player gains life can’t trigger and effects that would replace gaining life with another effect won’t apply because it’s impossible for players to gain life.

If an effect sets a player’s life total to a specific number and that number is higher than the player’s current life total, that part of the effect won’t do anything. (If the number is lower than the player’s current life total, the effect will work as normal.)

To choose a target at random, all possible legal targets must have an equal chance of being chosen. There are many ways to do this, including assigning each possible legal target a number and rolling a die.

Pełny rekord źródłowy JSON
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        "competitivebrawl": "not_legal",
        "alchemy": "not_legal",
        "paupercommander": "not_legal",
        "duel": "legal",
        "oldschool": "not_legal",
        "premodern": "not_legal",
        "predh": "not_legal",
        "tlr": "not_legal"
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    "reserved": false,
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    "booster": false,
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