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Electrostatic Pummeler

KLR (Kaladesh Remastered) · #237 · EN

Electrostatic Pummeler

Artifact Creature — Construct

When this creature enters, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: This creature gets +X/+X until end of turn, where X is its power.
RzadkośćRare
PLN regular—
PLN foil—
PLN etched—

Elektrostatyczny Młóciciel (Electrostatic Pummeler)

Artefakt — Stwór — Konstrukcja

Gdy ten stwór wchodzi, otrzymujesz {E}{E}{E} (trzy znaczniki energii).
Zapłać {E}{E}{E}: Ten stwór otrzymuje +X/+X do końca tury, gdzie X jest jego siłą.

Jak działa karta?

Wchodzi na pole i daję ci trzy znaczniki energii. Możesz wydać trzy znaczniki, by dać mu +X/+X do końca tury, gdzie X to jego siła.

Gdy ten stwór wchodzi na pole bitwy, dostajesz trzy znaczniki energii ({E}{E}{E}). Możesz zapłacić {E}{E}{E} (usunąć trzy znaczniki energii), aby stwor otrzymał +X/+X do końca tury, gdzie X to jego bieżąca siła ustalana w momencie rozwiązywania się tej zdolności. Jeśli w chwili rozwiązywania zdolności siła jest ujemna, X traktuje się jako 0. Znaczniki energii są śledzone przy graczu, a nie przy permanentach; nie są to żadne rodzaje many.

Ważne interakcje

Częste pomyłki

Przykład

Gdy wchodzisz z Młócicielem i masz 3 znaczki energii, możesz zapłacić {E}{E}{E}, aby dać mu +X/+X do końca tury; jeśli jego siła to 4, dostanie +4/+4.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Kaladesh Remastered (KLR)
Data wydania
2020-11-12
Rzadkość
Rare
Artysta
Slawomir Maniak
Mana value
3
Mana cost
{3}
Power / Toughness
1 / 1
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
1c286196-c086-494c-a912-c21bda47073c
Oracle ID
79676f10-9fca-4bca-acc5-6994955142b4
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
arena
Cechy wydruku
Reprint, Cyfrowa, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
11 469
Penny rank
5 002
Multiverse IDs
548043
Arena ID
75815
MTGO ID
—
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
f8a488cf-c4f0-4f97-8d62-49f8117a9b3b
Status obrazu
lowres

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

{E} is the energy symbol. It represents one energy counter.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

If this creature's power is negative as its ability resolves, X is considered to be 0.

The value of X is determined as Electrostatic Pummeler's last ability resolves.

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