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Catch of the Day

MB2 (Mystery Booster 2) · #528 · EN

Catch of the Day

Creature — Serpent

As Catch of the Day enters the battlefield, choose one for each of the following.
Keyword → Vigilance; ward {3}; or islandwalk.
Whenever this creature attacks → Scry 2; goad target creature an opponent controls; or tap target creature an opponent controls.
Size → 6/2; 4/4; or 2/6.
RzadkośćRare
PLN regular0,39 zł
PLN foil—
PLN etched—

Łup dnia (Catch of the Day)

Stwór — Wąż

Gdy Łup dnia wchodzi na pole bitwy, wybierz po jednym z każdego z poniższych.
Słowo kluczowe → Czujność (Vigilance); ward {3}; lub chodzenie po wyspach.
Za każdym razem, gdy ten stwór atakuje → Przesiew (Scry) 2; pobudź (Goad) wskazany stwór kontrolowany przez przeciwnika; lub przekręć wskazany stwór kontrolowany przez przeciwnika.
Wielkość → 6/2; 4/4; lub 2/6.

Jak działa karta?

Przy wejściu wybierasz po jednej opcji z trzech grup; karta działa zgodnie z tymi wyborami, dopóki jest na polu bitwy. Przy ataku uruchamia się wybrany efekt.

Łup dnia wchodzi na pole bitwy i przy wejściu wykonujesz trzy oddzielne wybory: jedno dla słowa kluczowego, jedno dla efektu, który będzie się uruchamiał przy ataku, i jedno dla wartości siły/wytrzymałości. Wybrane efekty (słowo kluczowe i uruchamiany efekt) działają, gdy karta jest na polu bitwy; po opuszczeniu pola bitwy te wybory przestają obowiązywać. Jeśli coś staje się kopią tej karty, skopiuje wybrane wartości, ale przy wchodzeniu kopii kontroler kopii może wybrać opcje ponownie, co może dać nakładające się zdolności.

Ważne interakcje

Częste pomyłki

Przykład

Zagrasz Łup dnia i przy wejściu wybierzesz: Czujność (Vigilance), „Przesiew (Scry) 2” i 4/4; potem atakuje i wykonuje się Przesiew 2 przed walką.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Mystery Booster 2 (MB2)
Data wydania
2024-08-02
Rzadkość
Rare
Artysta
Nadezhda Tikhomirova
Mana value
6
Mana cost
{5}{U}
Power / Toughness
? / ?
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
1a701069-7fdd-4fce-858c-1d9e6fe9410d
Oracle ID
9681be84-240c-4ea9-9aa0-5563c7933ceb
Słowa kluczowe
Goad, Scry
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
playtest
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
—
Penny rank
—
Multiverse IDs
677584
Arena ID
—
MTGO ID
—
TCGplayer ID
563983
Cardmarket ID
783796
Illustration ID
2c33ae18-50e0-48de-8e2b-ba26f887ca9a
Status obrazu
highres_scan

For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

If an object on the battlefield becomes a copy of Catch of the Day, it’ll copy the values chosen for Catch of the Day’s enters-the-battlefield replacement effect.

If you cast Catch of the Day, you don’t make any choices until it resolves. Opponents won’t know what it is until you serve it up! Once it leaves the battlefield, it forgets the choices you made.

Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

If an object enters the battlefield as a copy of Catch of the Day, it copies the values chosen previously for Catch of the Day’s enters-the-battlefield replacement effect. However, as the copy enters, it’ll also apply Catch of the Day’s replacement effect again, allowing the copy’s controller to choose an option for Keyword, Whenever this creature attacks, and Size. The newly chosen Size will overwrite the original Catch of the Day’s power and toughness, but the newly chosen Keyword and Whenever this creature attacks abilities will be added on top of any copied abilities. For example, this can cause you to have a Catch of the Day with vigilance, ward {3}, and two “Whenever this creature attacks” abilities. You can even make the exact same ability choices as the original Catch of the Day, and the copy will have two instances of the chosen abilities. For instance, you can have a creature with ward {3} and ward {3} and “Whenever this creature attacks, scry 2” and “Whenever this creature attacks, scry 2.” Each of those abilities would trigger separately.

Catch of the Day doesn’t have any of the listed keywords, triggered abilities, or power and toughness combinations if it’s not on the battlefield.

Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

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