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Balamb Garden, SeeD Academy // Balamb Garden, Airborne

Balamb Garden, SeeD Academy // Balamb Garden, Airborne

Land — Town // Legendary Artifact — Vehicle

PLN regular4,90 zł
PLN foil12,16 zł
PLN etched
Balamb Garden, SeeD Academy

Balamb Garden, SeeD Academy

Land — Town

This land enters tapped.
{T}: Add {G} or {U}.
{5}{G}{U}, {T}: Transform this land. This ability costs {1} less to activate for each other Town you control.
Balamb Garden, Airborne

Balamb Garden, Airborne

Legendary Artifact — Vehicle

Flying
Whenever Balamb Garden attacks, draw a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Set
Final Fantasy (FIN)
Data wydania
2025-06-13
Rzadkość
Rare
Artysta
Maiko Aoji
Mana value
0.000
Mana cost
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
1a6c87dc-188c-4c75-9026-568263940b90
Oracle ID
8b84fec5-617c-4088-8250-2ba1f1f9479a

If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.

Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.

The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.

Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.

In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.

A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.

A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.

The back face of a nonmodal double-faced card usually has a color indicator that defines its color.

Town is a land type with no special meaning. It doesn't grant the land any intrinsic abilities. Other cards may care about which lands are Towns.

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