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The Wise Mothman

PIP (Fallout) · #532 · EN

The Wise Mothman

Legendary Creature — Insect Mutant

Flying
Whenever The Wise Mothman enters or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
RzadkośćMythic
PLN regular—
PLN foil57,99 zł
PLN etched—

The Wise Mothman

Legendarny stwór — Owad Mutant

Latanie (Flying)
Za każdym razem, gdy The Wise Mothman wchodzi na pole bitwy lub atakuje, każdy gracz otrzymuje znacznik rad.
Za każdym razem, gdy jedno lub więcej kart niebędących lądami zostaje zmielonych, połóż znacznik +1/+1 na każdym z do X wskazanych stworów, gdzie X jest równe liczbie kart niebędących lądami zmielonych w ten sposób.

Jak działa karta?

Legendarny stwór, który daje każdemu graczowi znacznik rad przy wejściu lub ataku i kładzie znaczniki +1/+1 na do X stworów, gdy zmielone zostaną nie‑lądy.

The Wise Mothman daje każdemu graczowi znacznik rad, gdy wchodzi na pole bitwy lub atakuje. Znaczniki rad są przywiązane do graczy i mają własną wrodzoną zdolność, która na początku fazy głównej powoduje mielenie kart; zmielenie nie‑lądów dodatkowo powoduje utratę życia i usunięcie znaczników. Ostatnia zdolność Mothmana reaguje na zdarzenia mielenia i jednocześnie kładzie znaczniki +1/+1 na do X wskazanych stworów, gdzie X to liczba zmielonych nie‑lądów.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli przeciwnik zmieli 3 nie‑lądy jednocześnie, ostatnia zdolność da do 3 znaczków +1/+1 rozdzielonych między wskazane stwory; jeśli ma mniej niż 3 stwory, rozdajesz je według wskazań.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Fallout (PIP)
Data wydania
2024-03-08
Rzadkość
Mythic
Artysta
Sergei Leoluch Panin
Mana value
4
Mana cost
{1}{B}{G}{U}
Power / Toughness
3 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
16a1d611-6f5f-40af-8ca3-b9dc619111eb
Oracle ID
7656f93b-336f-49cb-b8fe-c2b5c014258f
Słowa kluczowe
Flying
Tożsamość kolorów
{B}{G}{U}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
legendary
Typ promocji
surgefoil, universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
3 734
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
539226
Cardmarket ID
757131
Illustration ID
b5ee6b8c-a679-48f2-94cd-9112539ca6a6
Status obrazu
highres_scan

Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

If more than one player is instructed to mill at the same time (by the activated ability of Raul, Trouble Shooter, for example), as long as at least one nonland card is milled, The Wise Mothman’s last ability will trigger just once.

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