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Echoing Boon

CN2 (Conspiracy: Take the Crown) · #3 · EN

Echoing Boon

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.
RzadkośćUncommon
PLN regular0,79 zł
PLN foil2,10 zł
PLN etched—

Echoing Boon

Konspiracja

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.

Jak działa karta?

Zakryta konspiracja: wybierz nazwę karty. Gdy zagrasz instant lub sorcery, które celuje w twoje stworzenie o tej nazwie, możesz skopiować ten spell; kopię możesz skierować na nowe cele.

1) Hidden agenda: Na początku gry wkładasz tę konspirację zakrytą do strefy dowodzenia i sekretnie wybierasz nazwę karty (musisz nazwać prawdziwą kartę Magic; nie możesz nazwać tokena). Jeśli masz kilka zakrytych konspiracji, możesz nazwać inną kartę dla każdej z nich; każda nazwa musi być jednoznacznie powiązana z dokładnie jedną konspiracją. Możesz obrócić zakrytą konspirację odkrytą jako specjalne działanie, gdy masz priorytet; to działanie nie używa stosu i nie może być na nie odpowiedziane. Konspiracja musi być odkryta zanim zajdzie warunek jej zdolności, żeby wywołać tę zdolność (jeśli jest to wymagane). Na koniec gry musisz ujawnić wszystkie swoje zakryte konspiracje w strefie dowodzenia.

2) Wyzwalana zdolność: Gdy odgrywasz (cast) czar błyskawiczny (instant) lub czar (sorcery), jeśli ten odgrywany czar celuje w stworzenie, które kontrolujesz i które ma nazwę, którą wybrałeś dla tej konspiracji, możesz utworzyć kopię tego czaru. Kopia powstaje na stosie w momencie rozwiązywania zdolności — nie jest odgrywana, więc zdarzenia typu "kiedy rzucasz" nie będą się wywoływać ponownie dla kopii. Kopia będzie miała te same wartości X lub tryby co oryginalny czar (jeśli X było określone przy odgrywaniu, kopia używa tej samej wartości; jeśli czar był modalny, tryb jest taki sam). Jeśli przy odgrywaniu oryginału zapłacono koszt alternatywny (np. madness, surge), ta sama metoda jest uważana za zapłaconą także dla kopii. Kopię możesz zdefiniować z nowymi celami: możesz zmienić dowolną liczbę celów, włącznie ze wszystkimi lub żadnym. Jeśli nie możesz wskazać nowego prawidłowego celu dla któregoś z celów kopii, ten cel pozostaje niezmieniony (nawet jeśli stał się nieprawidłowy). Jeśli czar dzielił obrażenia przy odgrywaniu, podział nie może zostać zmieniony dla kopii (ale można zmienić, kto te obrażenia otrzymuje, wybierając nowe cele). Kopia powstaje na stosie i będzie się rozwiązywać zwyczajnie przed rozwiązaniem oryginału, po fazie reakcji graczy.

Ważne interakcje

Częste pomyłki

Przykład

Przykład prosty: Na początku gry nazwasz kartę "Silvergill Adept" (lub inną). Później zagrasz błyskawicę, która celuje w twoje stworzenie o tej nazwie. Kiedy twoja konspiracja jest odkryta, jej zdolność może skopiować tę błyskawicę. Kopia pojawi się na stosie i możesz wybrać nowe cele dla kopii.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Conspiracy: Take the Crown (CN2)
Data wydania
2016-08-26
Rzadkość
Uncommon
Artysta
Jesper Ejsing
Mana value
0
Mana cost
—
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
165dd3b0-0878-448e-b922-019d0ba372d0
Oracle ID
22e89c6d-2304-4def-8a74-e53a6271e9b9
Słowa kluczowe
Hidden agenda
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper
Cechy wydruku
Dostępna w boosterze
Efekty ramki
draft
Typ promocji
—
Watermark
conspiracy
Obramowanie / znacznik
black / —
EDHREC rank
—
Penny rank
—
Multiverse IDs
416760
Arena ID
—
MTGO ID
—
TCGplayer ID
121814
Cardmarket ID
291953
Illustration ID
ebb27e9f-08e0-4e70-9719-75385e29a83b
Status obrazu
highres_scan

You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.

If the spell being copied has an X whose value was determined as it was cast (like Subterranean Tremors has), the copy will have the same value of X.

There are several ways to secretly name a card, including writing the name on a piece of paper that's kept with the face-down conspiracy. If you have multiple face-down conspiracies, you may name a different card for each one. It's important that each named card is clearly associated with only one of the conspiracies.

At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players.

Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.

If the spell being copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. You can't choose a different one.

You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point.

A conspiracy with hidden agenda that has a triggered ability must be face up before that ability's trigger condition is met in order for it to trigger. Turning it face up afterward won't have any effect.

If an alternative cost was paid for the spell being copied, such as a madness cost or surge cost, the same alternative cost is considered to have been paid for the copy.

You must name a Magic card. Notably, you can't name a token.

A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone.

The instant or sorcery spell can target other things as well, as long as one of its targets is a creature you control with the chosen name.

Conspiracies are colorless, have no mana cost, and can't be cast as spells.

You name the card as the game begins, as you put the conspiracy into the command zone, not as you turn the face-down conspiracy face up.

A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)

If you play multiple games after the draft, you can name a different card in each new game.

Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.

If the spell being copied has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can).

At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players. Notably, you can't bluff conspiracies with hidden agenda by putting other cards into the command zone face down as the game starts.

When Echoing Boon's ability resolves, it creates a copy of the instant or sorcery spell. The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. The copy will then resolve like a normal spell, before the original spell resolves but after players get a chance to cast spells and activate abilities.

The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If you can't choose a new legal target for one of the targets, then it remains unchanged (even if the current target is illegal).

As a special action, you may turn a face-down conspiracy face up. You may do so any time you have priority. This action doesn't use the stack and can't be responded to. Once face up, the named card is revealed and the conspiracy's abilities will affect the game.

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