Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

KLR (Kaladesh Remastered) · #81 · EN
Die Young
Sorcery
Wyjaśnienie po polsku
Umrzyj Młodo (Die Young)
Soroszery (Zaklęcie)
Jak działa karta?
Rozdajesz sobie najpierw , potem możesz zapłacić dowolną liczbę
; za każde zapłacone
cel dostaje -1/-1 do końca tury. Jeśli cel stanie się nielegalny, nic się nie dzieje.
Kiedy zagrasz Umrzyj Młodo, najpierw wybierasz docelową istotę. Gdy zaklęcie rozwiązuje się, otrzymujesz — dodajesz do siebie dwa znaczniki energii. Następnie (wciąż podczas rozwiązywania zaklęcia) możesz zapłacić dowolną liczbę
, o ile tyle posiadasz. Za każde
zapłacone w ten sposób docelowa istota otrzymuje -1/-1 do końca tury. Nie może zajść żadna przerwa między decyzją o zapłaceniu
a zastosowaniem efektu: najpierw deklarujesz, ile
zapłacisz, tracisz te znaczniki, a potem przyznawane są kary do wartości (powiązane są one z liczbą faktycznie zapłaconych
). Jeśli w chwili rozwiązywania Umrzyj Młodo wybrana istota przestanie być legalnym celem, zaklęcie nie rozwiąże się i nie otrzymasz
, ani nie będziesz mógł zapłacić
.
Ważne interakcje
- Cast Die Young by choosing target creature as you put the spell on the stack.
- When Die Young resolves, you first get
(add two energy counters to your energy pool).
- After gaining
, you may pay any amount of
you have (zero or more).
- For each
you pay as Die Young resolves, the targeted creature gets -1/-1 until end of turn.
- If the target is illegal when Die Young would resolve, the spell does nothing — you don’t get energy and can’t pay any
.
Częste pomyłki
- Myślenie, że wybór ilości
następuje przy rzucaniu — wybór ile zapłacić odbywa się podczas rozwiązywania zaklęcia, po tym jak dostaniesz
.
- Próba zapłacenia więcej
niż posiadasz — nie możesz tego zrobić.
- Zakładanie, że możesz wielokrotnie zapłacić tę samą opcję aby pomnożyć efekt — płacisz raz, tyle
ile chcesz, i to determinuje całkowite -1/-1.
- Jeżeli cel stanie się nielegalny przed rozwiązywaniem, nie dostajesz
i nie możesz nic zapłacić.
Przykład
Przykład: masz 1 znacznik energii przed rzutem Umrzyj Młodo. Gdy zaklęcie rozwiąże się, dostajesz , więc masz teraz 3. Możesz zapłacić do 3
. Jeśli zapłacisz 3
, docelowa istota dostaje -3/-3 do końca tury (razem z ewentualnymi innymi modyfikatorami).
Dane wydruku
- Set
Kaladesh Remastered (KLR)
- Data wydania
- 2020-11-12
- Rzadkość
- Common
- Artysta
- Ryan Yee
- Mana value
- 2
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 165b937f-1f01-4312-a86c-938d2e301131
- Oracle ID
- 4bcc54d1-8ab6-4ad3-91b6-97fb02b88cc0
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- arena
- Cechy wydruku
- Reprint, Cyfrowa, Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 25 030
- Penny rank
- 6 982
- Multiverse IDs
- 547887
- Arena ID
- 75659
- MTGO ID
- —
- TCGplayer ID
- —
- Cardmarket ID
- —
- Illustration ID
- c4d3ab57-b1b4-4c38-8e44-51a0516b6381
- Status obrazu
- lowres
Market i źródła zewnętrzne
Więcej informacji
Rulings
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
{E} is the energy symbol. It represents one energy counter.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
You choose the target creature as you cast Die Young. You don't choose how much {E} to pay until Die Young is resolving. No player may take actions between the time you choose how much {E} to pay and the time the creature gets -1/-1 for each {E} paid this way.
If the target creature becomes an illegal target, Die Young doesn't resolve and none of its effects happen. You won't get {E}{E} or be able to pay any {E}.
Pełny rekord źródłowy JSON
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