In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.

LTC (Tales of Middle-earth Commander) · #19 · EN
Corsairs of Umbar
Creature — Human Pirate
Whenever this creature deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Wyjaśnienie po polsku
Korsarze z Umbaru (Corsairs of Umbar)
Stwór — Człowiek Pirat
Za każdym razem, gdy ten stwór zada obrażenia bojowe graczowi, Gromadzenie (Amass) Orków 3. (Połóż trzy znaczniki +1/+1 na Armii, którą kontrolujesz. Staje się też Orkiem. Jeśli nie kontrolujesz Armii, najpierw stwórz żeton czarnego 0/0 Orka Armii.)
Jak działa karta?
Możesz uczynić wybranego Goblina, Orka lub Pirata niezablokowanym za . Gdy ten stwór zada obrażenia bojowe graczowi, wykonujesz Gromadzenie (Amass) Orków 3, tworząc lub wzmacniając Armię.
Pierwsza zdolność za sprawia, że wskazany Goblin, Ork lub Pirat nie może być zablokowany w tej turze. Druga zdolność uruchamia się, gdy ten stwór zada obrażenia bojowe graczowi i powoduje Gromadzenie (Amass) Orków 3: jeśli nie masz Armii, najpierw tworzysz żeton czarnego 0/0 Orka Armii, następnie wybierasz stwora Armii, którego kontrolujesz, i kładziesz na nim trzy znaczniki +1/+1; ten stwór staje się też Orkiem.
Ważne interakcje
- Jeśli kontrolujesz wiele stworów typu Armia podczas Gromadzenia (Amass), wybierasz, który z nich otrzyma znaczniki +1/+1.
- Aktywowanie pierwszej zdolności po tym, jak wskazany Goblin, Ork lub Pirat został już zablokowany, nie spowoduje, że stanie się niezablokowany.
- Jeśli nie kontrolujesz Armii, żeton Armii Orków 0/0 wchodzi na pole bitwy jako 0/0, a potem dopiero otrzymuje znaczniki +1/+1.
Częste pomyłki
- Mylenie i aktywowanie pierwszej zdolności po tym, jak stwor został już zablokowany, oczekując, że stanie się niezablokowany — to nie działa.
- Myślenie, że żeton Armii wchodzi na pole bitwy już z otrzymanymi znacznikami; najpierw wchodzi jako 0/0, a dopiero potem otrzymuje znaczniki +1/+1.
Przykład
Załóżmy, że zadajesz obrażenia bojowe przeciwnikowi; jeśli nie masz Armii, najpierw tworzysz żeton czarnego 0/0 Orka Armii, a potem kładziesz na nim trzy znaczniki +1/+1, tworząc 3/3 Orka Armii.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Tales of Middle-earth Commander (LTC)
- Data wydania
- 2023-06-23
- Rzadkość
- Rare
- Artysta
- Narendra Bintara Adi
- Mana value
- 4
- Mana cost
- Power / Toughness
- 3 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 159727a9-0bc4-497d-8fb2-4a66923726d8
- Oracle ID
- edc74fb9-a368-4f73-8147-f318a32a3d06
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Amass
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- —
- Typ promocji
- universesbeyond
- Watermark
- —
- Obramowanie / znacznik
- black / triangle
Identyfikatory i rankingi
- EDHREC rank
- 6 042
- Penny rank
- —
- Multiverse IDs
- 620705
- Arena ID
- —
- MTGO ID
- 113070
- TCGplayer ID
- 499726
- Cardmarket ID
- 717428
- Illustration ID
- af639452-fac1-4088-9f3c-85c9ce153fb5
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Activating Corsairs of Umbar's first ability after a Goblin, Orc, or Pirate has become blocked won't cause that creature to become unblocked.
Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.
To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.
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