Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.

PMH3 · #90s · en
Emperor of Bones
Creature — Skeleton Noble
{1}{B}: Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
Dane wydruku
- Set
- Modern Horizons 3 Promos (PMH3)
- Data wydania
- 2024-06-14
- Rzadkość
- Rare
- Artysta
- Josh Hass
- Mana value
- 2.000
- Mana cost
- {1}{B}
- Power / Toughness
- 2 / 2
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil
- Scryfall ID
- 1478025d-1194-4910-bf3d-cc8c79f9ee64
- Oracle ID
- cb70a360-898e-443a-b053-38e35ea2baa2
Legalność formatów
Rulings
If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
Multiple finality counters on a single permanent are redundant.
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
Pełny rekord źródłowy JSON
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