Embereth Shieldbreaker
Creature — Human Knight

ELD (Throne of Eldraine) · #292 · EN
Creature — Human Knight // Sorcery — Adventure
"Courage is the only shield I need."
Strony karty
Creature — Human Knight
Sorcery — Adventure
Wyjaśnienie po polsku
Stworzenie — Człowiek Rycerz // Zaklęcie — Przygoda (sorcery)
To karta z Adventure: możesz najpierw rzucić stronę Adventure (Battle Display). Jeśli to zaklęcie rozwiąże się, karta trafi do egzilu i wtedy możesz zagrać z niej stronę stworzenia (Embereth Shieldbreaker). Jeśli zaklęcie nie rozwiąże się lub karta trafi do egzilu innym sposobem, nie dostaniesz pozwolenia zagrać stworzenia.
To karta dwóch połówek: stworzenia (Embereth Shieldbreaker, Human Knight) oraz Adventure (Battle Display, Sorcery). Z ręki możesz zagrać albo stronę stworzenia normalnie, albo najpierw możesz zagrać stronę Adventure (Battle Display) jako zaklęcie sorcery. Jeśli rzucisz Battle Display i zaklęcie rozwiąże się normalnie, zamiast trafienia do twojego cmentarza karta zostanie wyeksilowana. Dopóki ta karta pozostaje wyeksilowana w ten sposób, masz pozwolenie zagrać ją jako permanent — czyli zagrać stronę stworzenia (Embereth Shieldbreaker) z egzilu. Zwróć uwagę na rulingi: - Jeśli zaklęcie Adventure zostanie skopiowane, kopia zostanie wyeksilowana przy rozwiązywaniu i przestanie istnieć; nie pozwala to na zagranie stworzenia. - Jeśli karta trafi do egzilu w inny sposób (nie przez wyeksilowanie siebie podczas rozwiązywania jako Adventure), to nie daje pozwolenia na zagranie stworzenia. - Kiedy rzucasz Adventure, używasz tylko alternatywnych cech tej strony (kolor, koszt, wartość many itd. są cechami Adventure). Jeśli zaklęcie Adventure opuści stos w inny sposób niż przez rozstrzygnięcie, nie zostanie wyeksilowane i nie będziesz mógł później zagrać stworzenia z tej karty. - Karta jest kartą stworzenia we wszystkich strefach poza stosu (i na stosie jeśli nie jest rzucana jako Adventure); w tych miejscach ignorujesz cechy Adventure (np. w grobie to normalna karta stworzenia z normalną wartością many).
Przykład: Masz Embereth Shieldbreaker w ręce. W swojej głównej fazie możesz rzucić Battle Display (Adventure). Jeśli Battle Display rozwiąże się, karta zostaje wyeksilowana. Teraz, podczas odpowiedniej fazy (zwykle twojej głównej fazy, gdy stos jest pusty), możesz zagrać Embereth Shieldbreaker z egzilu jako stworzenie. Jeśli któreś z tych zaklęć zostanie skontrowane, karta nie trafi do egzilu i nie będziesz mógł zagrać stworzenia z niej.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
Market i źródła zewnętrzne
Rulings
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
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