To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

VOC (Crimson Vow Commander) · #150 · EN
Stensia Masquerade
Enchantment
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness
Wyjaśnienie po polsku
Maskarada Stensii (Stensia Masquerade)
Zaklęcie
Za każdym razem, gdy Wampir, który kontrolujesz, zada obrażenia bojowe graczowi, połóż na nim znacznik +1/+1.
Szaleństwo (Madness) (Madness)
Jak działa karta?
Daje atakującym stworkom pierwsze uderzenie i nakłada znaczniki +1/+1 na twoje Wampiry, gdy zadadzą obrażenia bojowe graczowi. Ma Szaleństwo , które pozwala zagrać kartę po odrzuceniu.
Ta aura daje pierwsze uderzenie wszystkim atakującym stworom, które kontrolujesz, więc te stworzenia zadają obrażenia w fazie pierwszego uderzenia. Dodatkowo, za każdym razem gdy Wampir, którym dysponujesz, zada obrażenia bojowe graczowi, otrzymuje znacznik +1/+1. Ma też Szaleństwo (), które pozwala zagrać tę kartę z wygnania, gdy zostanie odrzucona, za alternatywny koszt.
Ważne interakcje
- Koszt całkowity many przy rzucaniu zaklęcia obejmuje koszt many, koszty dodatkowe i redukcje kosztów; wartość many (mana value) liczy się tylko z jego kosztu many.
- Karta z Szaleństwem odrzucona trafia do wygnania i wtedy możesz ją zagrać za jej koszt Szaleństwa; jeśli nie zagrasz, trafia do twojego cmentarza.
- Szaleństwo działa niezależnie od powodu odrzucenia karty — odrzucenie do zapłacenia kosztu też wywoła Szaleństwo i związane z nim zdarzenia.
Częste pomyłki
- Mylenie Szaleństwa z możliwością dobrowolnego odrzucenia: nie możesz po prostu odrzucić tej karty, by aktywować Szaleństwo, jeśli żaden efekt tego nie powoduje.
- Uważanie, że utrata lub zdobycie pierwszego uderzenia po zadaniu obrażeń zmienia to, czy stworzenie zadawało obrażenia w fazie pierwszego uderzenia — nie wpływa to retroaktywnie.
Przykład
Odrzucasz tę kartę na skutek efektu; trafia do wygnania i możesz ją zagrać za . Jeśli zagrana, daje twoim atakującym stworkom pierwsze uderzenie i wampir, który zada obrażenia, dostanie znacznik +1/+1.
Dane wydruku
- Set
Crimson Vow Commander (VOC)
- Data wydania
- 2021-11-19
- Rzadkość
- Uncommon
- Artysta
- Willian Murai
- Mana value
- 3
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 12ea7e21-b500-47cb-807a-a0849038fd56
- Oracle ID
- 88f5d146-420b-417c-bcf1-fe0e78312a74
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Madness
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper, mtgo
- Cechy wydruku
- Reprint
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 5 679
- Penny rank
- 8 570
- Multiverse IDs
- 545770
- Arena ID
- —
- MTGO ID
- 95074
- TCGplayer ID
- 254430
- Cardmarket ID
- 584130
- Illustration ID
- 2d67bd2b-d86d-47e1-b6ea-c1bee49986cd
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
Losing or gaining first strike after first-strike damage has been dealt won't cause a creature to deal combat damage twice or to not deal combat damage.
Pełny rekord źródłowy JSON
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