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Consulate Dreadnought

AER (Aether Revolt) · #146 · EN

Consulate Dreadnought

Artifact — Vehicle

Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
"It's like they planted another Bastion right in the middle of the harbor."
—Bes Tavani, Bomat merchant
RzadkośćUncommon
PLN regular0,79 zł
PLN foil7,12 zł
PLN etched—

Consulate Dreadnought

Artefakt — Vehicle

Crew 6 (Zakręć dowolną liczbę stworzeń, które kontrolujesz o łącznej sile co najmniej 6: Ten Vehicle staje się do końca tury artefaktem-stworzeniem.)

Jak działa karta?

Crew 6: zakręć stworzenia o łącznej sile co najmniej 6 — Consulate Dreadnought staje się artefaktem-stworzeniem do końca tury. Stworzenia użyte do crew nie są związane z Vehicle i mogą być zakręcone więcej niż potrzeba.

Consulate Dreadnought to artefakt typu Vehicle z nadrukowaną umiejętnością Crew 6. Crew 6 oznacza: możesz zakręcić dowolną liczbę stworzeń, które kontrolujesz, których suma siły wynosi co najmniej 6; w efekcie ten Vehicle staje się artefaktem-stworzeniem do końca tury. Przykład: jeśli masz stworzenia o sile 4 i 2, możesz je zakręcić by załadować Dreadnoughta. Stworzenia użyte do crew nie są 'przyczepione' do Dreadnoughta i nie są w żaden sposób chronione ani związane z nim po opłaceniu zdolności. Jeżeli Vehicle stanie się stworzeniem przez inną zdolność lub efekt, będzie miał nadrukowane wartości mocy i wytrzymałości (chyba że jakiś efekt określa je inaczej).

Ważne interakcje

Częste pomyłki

Przykład

Masz na polu bitwy 3/3, 2/2 i 1/1 (wszystkie niezakręcone). Możesz zakręcić wszystkie trzy (3+2+1 = 6) by zapłacić Crew 6 i uczynić Consulate Dreadnought artefaktem-stworzeniem do końca tury. Stworzenia które zostały zakręcone nie są "przyczepione" do Dreadnought i pozostają osobnymi permanentami.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Aether Revolt (AER)
Data wydania
2017-01-20
Rzadkość
Uncommon
Artysta
Cliff Childs
Mana value
1
Mana cost
{1}
Power / Toughness
7 / 11
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
11eff338-1940-4684-94c7-ef90e56dea99
Oracle ID
bc822c9a-633f-4830-9cb3-9af6a80622e4
Słowa kluczowe
Crew
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
9 262
Penny rank
3 767
Multiverse IDs
423813
Arena ID
—
MTGO ID
62883
TCGplayer ID
126319
Cardmarket ID
294755
Illustration ID
4cd6cece-7be3-47dc-83cb-4043fdab086b
Status obrazu
highres_scan

If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.

Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.

Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.

Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.

When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.

If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.

For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.

You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.

You may tap more creatures than necessary to activate a crew ability.

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