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Rags // Riches

AKH (Amonkhet) · #222 · EN

Rags // Riches

Sorcery // Sorcery

RzadkośćRare
PLN regular1,44 zł
PLN foil2,71 zł
PLN etched—

Rags

Sorcery

All creatures get -2/-2 until end of turn.

Riches

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each opponent chooses a creature they control. You gain control of those creatures.

Rags // Riches

Sorcery // Sorcery

Brak oryginalnego Oracle_text dostarczonego w zapytaniu; wyjaśnienia oparte są na rulings dot. Rags // Riches: karta posiada dwie nazwy (Rags i Riches). Riches ma aftermath i może być zagrane z twojego cmentarza; jeśli zostanie zagrane w ten sposób, karta zostanie wyeksilowana, gdy opuści stos. Riches nie celuje — każdy przeciwnik w kolejności wybiera stworę, które kontroluje, jeśli kontroluje jakąkolwiek; potem zyskujesz kontrolę nad wszystkimi wybranymi stworami jednocześnie. Rags wpływa tylko na stworach obecnych na polu bitwy w momencie rozwiązywania.

Jak działa karta?

To split card z dwiema połowami. Rags działa na stworach już obecnych na polu bitwy w czasie rozwiązywania. Riches ma aftermath — możesz je rzucić z twojego cmentarza; przeciwnicy wybierają stworę (jeśli mają), potem na stałe zyskujesz kontrolę nad wybranymi stworami. Riches nie celuje i trwa bezterminowo.

Nazwa i typ: Jest to jedna karta z dwoma połowami: „Rags” (pierwsza połowa) i „Riches” (druga połowa). Możesz zagrać tylko jedną połowę, gdy zagrywasz kartę. Rags i Riches mają osobne efekty i — w zależności od tego, którą połowę zagrałeś — stosuje się tylko cechy tej połowy podczas rzucania i rozwiązywania. Rags: działa tylko na stworach będących już na polu bitwy w momencie, gdy zaklęcie się rozwiązuje. Nie wpływa na stworzenia wchodzące później ani na permanenty, które później stają się stworami. Riches (ma aftermath): można je zagrać tylko z twojego cmentarza; gdy zaczynasz odwiązywać takie zagranie, karta natychmiast trafia na stos i — jeżeli opuści stos w dowolny sposób (rozwiązanie, kontr, inna ścieżka) — zostaje wyeksilowana. Riches nie celuje, więc stworami z hexproof da się przejąć. W grze wieloosobowej każdy przeciwnik po kolei wybiera stworę, jeśli taką kontroluje; po tym zyskujesz kontrolę nad wszystkimi wybranymi stworami jednocześnie. Efekt przejęcia kontroli trwa bezterminowo; nie znika w końcu tury ani w kroku oczyszczania. Jeśli podczas twojej tury zagrałeś pierwszą połowę split card i możesz od razu zagrać połowę z aftermath z cmentarza, otrzymasz priorytet i możesz to zrobić zanim ktokolwiek inny podejmie akcję. Dodatkowo, jeśli jakieś efekty pozwalają ci zagrać split card z aftermath z innej strefy niż cmentarz, nie możesz zagrać połowy z aftermath.

Ważne interakcje

Częste pomyłki

Przykład

Przykład 1 (Rags): Zagrywasz Rags. Na polu bitwy są trzy stwory; Rags wpływa tylko na te trzy — stworzą się, które wejdą później, nie będą dotknięte. Przykład 2 (Riches): W twoim cmentarzu jest Riches. Rzucasz Riches z cmentarza; po zagraniu karty zostanie wyeksilowana, gdy opuści stos. Każdy przeciwnik wybiera jedną stworę, którą kontroluje; jeśli przeciwnik nie kontroluje stworów, nie wybiera nic. Następnie natychmiast zyskujesz kontrolę nad wszystkimi wybranymi stworami na stałe (chyba że coś innego zmieni kontrolę później).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Amonkhet (AKH)
Data wydania
2017-04-28
Rzadkość
Rare
Artysta
Greg Opalinski
Mana value
11
Mana cost
{2}{B}{B} // {5}{U}{U}
Power / Toughness
— / —
Layout / frame
split / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
11d84618-aca9-47dc-ae73-36a2c29f584c
Oracle ID
c2c66419-c2ca-4259-afc6-eaec6d3bb897
Słowa kluczowe
Aftermath
Tożsamość kolorów
{B}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
15 258
Penny rank
6 726
Multiverse IDs
426924
Arena ID
—
MTGO ID
64098
TCGplayer ID
129815
Cardmarket ID
296740
Illustration ID
977466a9-4626-481d-8a93-01820deaeeba
Status obrazu
highres_scan

Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.

Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.

Rags affects only creatures on the battlefield at the time it resolves. It won't affect creatures that enter the battlefield or noncreature permanents that become creatures later in the turn.

In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.

If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.

If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.

Once Riches begins to resolve, no player may take other actions until it's done. Notably, opponents can't try to remove a creature after choosing it but before you gain control of it.

In a multiplayer game, each opponent in turn order chooses a creature they control, if they control any creatures. After each opponent has done so, you gain control of each chosen creature simultaneously.

Riches's effect doesn't target. Creatures with hexproof may be lured away this way.

If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.

While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can't cast Destined. This is a change from the previous rules for split cards.

All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half of the card you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.

Riches's effect lasts indefinitely. It doesn't wear off during the cleanup step.

Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.

A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you'd cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.

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