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Undercover Crocodelf

MKM (Murders at Karlov Manor) · #239† · EN

Undercover Crocodelf

Creature — Elf Crocodile Detective

Whenever this creature deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Disguise {3}{G/U}{G/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
RzadkośćCommon
PLN regular0,13 zł
PLN foil0,22 zł
PLN etched—

Crocodelf pod przykrywką (Undercover Crocodelf)

Stwór — Elf Krokodyl Detektyw

Za każdym razem, gdy ten stwór zada obrażenia bojowe graczowi, zbadaj. (Stwórz żeton Tropu. To artefakt z "{2}, Poświęć ten żeton: Dobierz kartę.")
Przebranie (Disguise) {3}{G/U}{G/U} (Możesz rzucić tę kartę zakrytą za {3} jako stwór 2/2 z ward {2}. Obróć ją na odsłoniętą w dowolnym momencie, płacąc koszt przebrania.)

Jak działa karta?

Gdy zadaje obrażenia bojowe graczowi, tworzysz żeton Tropu (artefakt dający dobranie karty po poświęceniu). Ma Przebranie — możesz rzucić ją zakrytą za {3} i odsłonić, płacąc koszt.

Za każdym razem, gdy ten stwór zada obrażenia bojowe graczowi, tworzysz żeton Tropu — artefakt, który możesz poświęcić, aby dobrać kartę. Karta ma Przebranie {3}{G/U}{G/U}, co pozwala rzucić ją zakrytą za {3} jako bezimienny 2/2 z ward {2}, a potem odsłonić, płacąc koszt przebrania. Zakryty permanent daje się odsłonić jako specjalna akcja bez użycia stosu i nie zmienia tego, czy jest przekręcony.

Ważne interakcje

Częste pomyłki

Przykład

Podczas walki Crocodelf zadaje 3 obrażenia przeciwnikowi; tworzysz żeton Tropu, który możesz poświęcić później, aby dobrać kartę.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Murders at Karlov Manor (MKM)
Data wydania
2024-02-09
Rzadkość
Common
Artysta
Nicholas Gregory
Mana value
6
Mana cost
{4}{G}{U}
Power / Toughness
5 / 5
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
1163c6f2-dca1-4d6f-8f0d-7c3c55c6f75e
Oracle ID
3ba223b7-743f-4f99-836e-869778fb2e99
Słowa kluczowe
Investigate, Disguise
Tożsamość kolorów
{G}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Wariant
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
24 860
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
123507
TCGplayer ID
537401
Cardmarket ID
755766
Illustration ID
383e969e-f14e-4b15-908f-8a10c14d29f8
Status obrazu
highres_scan

If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.

You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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