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Armory Automaton

PZ2 (Treasure Chest) · #68 · EN

Armory Automaton

Artifact Creature — Construct

Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
With no flesh to tire or resolve to falter, the machines soon became the Academy's preferred trainers.
RzadkośćRare
PLN regular—
PLN foil—
PLN etched—

Automat zbrojmistrza (Armory Automaton)

Artefakt stwór — Konstrukcja

Za każdym razem, gdy ten stwór wchodzi na pole bitwy lub atakuje, możesz przymocować dowolną liczbę wskazanych Wyposażen do niego. (Kontrola nad Wyposażeniem się nie zmienia.)

Jak działa karta?

Po wejdzeniu lub ataku możesz przymocować dowolną liczbę wskazanych Wyposażen do tego stwora; kontrola Wyposażenia się nie zmienia. Jeśli Automat zniknie przed rozwiązaniem zdolności, nic nie nastąpi.

Gdy Automat zbrojmistrza wchodzi na pole bitwy lub atakuje, wyzwala się opcjonalna zdolność pozwalająca wybrać dowolną liczbę Wyposażen jako cele i próbować je do niego przymocować. Jeśli Wyposażenie należy do innego gracza, nadal pozostaje jego kontrolą nawet po przymocowaniu. Jeśli Automat opuści pole bitwy zanim zdolność się rozwiąże, nic się nie stanie z wybranymi Wyposażeniami.

Ważne interakcje

Częste pomyłki

Przykład

Na etapie deklarowania atakujących Automat zbrojmistrza wyzwala zdolność; możesz wtedy wskazać dwa Wyposażenia przeciwnika, które będą próbowały zostać do niego przymocowane, ale przeciwnik wciąż zachowa nad nimi kontrolę.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Treasure Chest (PZ2)
Data wydania
2016-11-16
Rzadkość
Rare
Artysta
James Paick
Mana value
3
Mana cost
{3}
Power / Toughness
2 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
1115c9e1-0d8e-4873-96a0-e53f4cc82675
Oracle ID
fa3335be-80b1-49d7-9809-5bef13be79f4
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
mtgo
Cechy wydruku
Reprint, Cyfrowa
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
7 026
Penny rank
3 138
Multiverse IDs
—
Arena ID
—
MTGO ID
62367
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
534c0dca-c854-4ce8-8637-f3a2d5bcd79a
Status obrazu
highres_scan

If an Equipment an opponent controls is attached to a creature you control, any ability of that Equipment that says "you" refers to that opponent. However, if the Equipment says that the equipped creature has an ability, the word "you" in that ability refers to you, the controller of the creature.

An ability of an Equipment that triggers "whenever equipped creature attacks" triggers only if the Equipment was attached to a creature at the moment that creature was declared as an attacker, and any references to "that creature" in the effect refer to the creature the Equipment was attached to when the ability triggered.

If Armory Automaton leaves the battlefield before its ability resolves, nothing happens to any of the Equipment it targeted. If they were already attached to other creatures, they remain attached to those creatures.

Armory Automaton's ability can cause an Equipment one player controls to become attached to a creature another player controls. The controller of the Equipment can pay the equip cost to attach that Equipment to a creature they control, but only any time that player could cast a sorcery. The controller of Armory Automaton can't activate equip abilities of Equipment they don't control.

The triggered ability triggers both when Armory Automaton enters the battlefield and whenever it attacks. You don't have to choose only one.

You can choose to target no Equipment if you don't want to attach any to Armory Automaton. Because the ability is optional, you also don't have to attach the Equipment it targets as you resolve the ability. However, you must either attach all of the target Equipment or attach none of them.

Pełny rekord źródłowy JSON
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