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Electrozoa

MH3 (Modern Horizons 3) · #60 · EN

Electrozoa

Creature — Jellyfish

Flash
Flying
When this creature enters, you get {E}{E} (two energy counters).
At the beginning of your first main phase, tap this creature unless you pay {E}.
RzadkośćCommon
PLN regular0,26 zł
PLN foil0,39 zł
PLN etched—

Electrozoa

Stworzenie — Meduza (Jellyfish)

Flash
Flying
When this creature enters, you get {E}{E} (two energy counters).
At the beginning of your first main phase, tap this creature unless you pay {E}.

Jak działa karta?

Po wejściu dostajesz dwa znaczniki energii. Na początku pierwszej fazy głównej musisz zapłacić {E}, żeby się nie tapować; jeśli nie zapłacisz, Electrozoa się tapuje. {E} to znaczniki energii, które zapisujesz osobno.

Electrozoa ma Flash i Flying — możesz zagrać ją w odpowiedzi lub na turę przeciwnika, i leci. Gdy ta stworzenie wchodzi na pole bitwy, otrzymujesz {E}{E}, czyli dokładnie dwa znaczniki energii. Znaczniki energii to zasobnik (nie są to many ani żadne żetony przy stworzeniach); zapisujesz ile ich masz. Na początku twojej pierwszej fazy głównej (pierwsza główna faza w twojej turze po etapie utrzymania), przy rozwiązywaniu wyzwalanej zdolności sprawdza się następujące działanie: jeśli nie zapłacisz {E} (czyli nie usuniesz jednego znacznika energii z twojej puli znaczników energii), Electrozoa zostanie tapped (stawiana jest w pozycję przetoczoną). Jeśli zapłacisz {E}, nie tapuje się. Jeżeli nie masz znacznika energii w momencie rozwiązywania tej zdolności, nie możesz zapłacić {E} i więc stworzenie zostanie tapped.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: W swojej turze zagrasz Electrozoa w odpowiedzi na czyjąś akcję (ma Flash). Gdy wejdzie na pole bitwy, otrzymujesz dwa znaczniki energii. Na początku swojej pierwszej fazy głównej opcja zapłacenia {E} umożliwi odtapowanie jej; jeśli nie zapłacisz (np. nie masz znacznika), zostanie tapped.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Modern Horizons 3 (MH3)
Data wydania
2024-06-14
Rzadkość
Common
Artysta
Steve Ellis
Mana value
3
Mana cost
{2}{U}
Power / Toughness
3 / 1
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
0f92dce7-45d4-4d9e-abfc-e4bfce9562c9
Oracle ID
202091b2-9e08-47c1-9099-628b21d8ac12
Słowa kluczowe
Flying, Flash
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
26 649
Penny rank
3 056
Multiverse IDs
662212
Arena ID
90909
MTGO ID
126137
TCGplayer ID
553173
Cardmarket ID
772425
Illustration ID
6bb65e3c-d6c2-4577-8450-abfbc6615105
Status obrazu
highres_scan

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

{E} is the energy symbol. It represents one energy counter.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

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