Void Extrapolator
Creature — Aetherborn Warlock
Threshold — This creature gets +1/+1 as long as there are seven or more cards in your graveyard.

FRA (Reality Fracture) · #70 · EN
Creature — Aetherborn Warlock // Sorcery
Strony karty
Creature — Aetherborn Warlock
Sorcery
Wyjaśnienie po polsku
Creature — Aetherborn Warlock // Sorcery
Gdy stworzenie z prepare staje się prepared, jego kontroler tworzy kopię czaru przygotowania w exile, którą tylko on może później rzucić. Rzucenie tej kopii przerywa przygotowanie; jeśli przygotowanie zostanie usunięte w inny sposób, kopia w exile znika.
To, co tu wyjaśniam, opiera się wyłącznie na Oracle karty i załączonych rulingach. Karta składa się z dwóch stron: stworzenie (Void Extrapolator) i sorcery (Omit Variables). Nie podano treści oracle_text karty w pliku, więc poniższe wyjaśnienia dotyczą mechaniki "prepare" (przygotowania) i zasad dotyczących kopii czaru przygotowania w exile, opisanych w rulings. Kluczowe punkty: - "Preparation card" (karta przygotowania) jest traktowana jako karta stworzenia we wszystkich strefach. To znaczy: nawet w grobie jest "creature card" z cechami alternatywnymi. - Gdy stworzenie staje się prepared (przygotowane), jego kontroler tworzy w exile kopię jego czaru przygotowania (prepare spell). Ta kopia pozostaje w exile dopóki ten permanent jest na polu bitwy i jest przygotowany. - Tylko aktualny kontroler przygotowanego permanenta może rzucić tę kopię z exile. Gdy ją rzuci, przygotowanie tego permanenta ustaje i kopia przestaje być w exile (bo została rzucona). - Kopia w exile może być rzucana tylko z jej bazowymi cechami (base characteristics). Nie jest rzucana za alternatywną cenę z powodu samego faktu, że pochodzi z exile; inne efekty mogą pozwolić ją rzucić za inną cenę. - Jeżeli stworzenie przestaje być przygotowane (np. efekt zdejmuje prepared), kopia czaru w exile przestaje istnieć. - Jeżeli przygotowany permanent przestaje być stworzeniem, nadal pozostaje prepared i kopia w exile też pozostaje; kontroler dalej może ją rzucić (chyba że coś konkretnie zabrania). - By stworzenie stało się prepared, musi mieć w ogóle czar przygotowania; jeżeli nie ma takiego czaru, nie może zostać prepared. - Bycie prepared nie jest wartością kopiowalną. Jeżeli permanent staje się kopią przygotowanego stworzenia, nie staje się automatycznie prepared. - Tworzenie kopii czaru w exile ignoruje wyjątki kopiowania dotyczące tego stworzenia, które wpływałyby na wartości kopiowalnych czaru — czyli kopia czaru zawsze oddaje bazowe cechy czaru przygotowania, nie cechy przygotowanego stworzenia. - Jeżeli prepare spell, które ma targety, nie ma legalnych celów przy rozwiązywaniu, to to rzucenie nie rozwiąże się (nie nastąpi efekt), lecz ponieważ czar został rzucony, związane stworzenie i tak pozostaje nieprepared (rys. casting created the prepare spell previously when creature became prepared — jednak ruling mówi: "Since the spell was cast, the associated permanent will still not be prepared." — oznacza że jeśli kopia czaru była rzucona, stworzenie przestanie być prepared). - Przygotowane stworzenie nie może być przygotowane więcej niż raz jednocześnie (nie tworzy się wiele kopii tego samego prepare spell jednocześnie).
Przykład: Twoje stworzenie staje się prepared. Tworzona jest kopia jego czaru przygotowania w exile. Dopóki to stworzenie pozostaje na polu bitwy i jest prepared, możesz (jako jego kontroler) rzucić tę kopię z exile. Jeśli ją rzucisz, stworzenie przestanie być prepared i kopia przestanie być w exile. Jeśli stworzenie przestanie być prepared z innego powodu, kopia w exile przestanie istnieć.
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A preparation card is a creature card in every zone. For example, while it's in your graveyard, Diviner of Victory is a blue creature card whose mana value is 1. It can't be the target of Stingcaster Mage's triggered ability ("When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.").
If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.
A creature with a prepare spell can't become prepared more than once at the same time. For example, say Bloodline Recollector is on the battlefield and is prepared. During the current turn, three creatures die. At the beginning of the end step, Bloodline Recollector's last ability triggers. When that ability resolves, since Bloodline Recollector is already prepared, the ability won't cause it to become prepared a second time or create a second copy of Ancestral Craving in exile.
If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.
If an effect instructs you to choose a card name, you may choose the alternative prepare spell's name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog") targeting Diviner of Victory. The token copy of Diviner of Victory will enter prepared as a 1/1 green Frog creature, but the copy of Unwind History in exile will still be a blue sorcery. The copy of Unwind History won't be green, a creature, or a Frog, and it won't have power or toughness.
Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.
If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.
If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.
A creature without a prepare spell can't become prepared.
Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.
As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.
Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.
Preparation cards can be cast only with their base characteristics.
While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.
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