Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.

IKO (Ikoria: Lair of Behemoths) · #351 · EN
Gyruda, Doom of Depths
Legendary Creature — Demon Kraken
When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
Wyjaśnienie po polsku
Gyruda, Zagłada Głębin (Gyruda, Doom of Depths)
Legendarny stwór — Demon Kraken
Gdy Gyruda wchodzi, każdy gracz przerzuca cztery karty z biblioteki do swojego cmentarza. Postaw kartę stwora o parzystej wartości manowej spośród przerzuconych kart na polu bitwy pod swoją kontrolą.
Jak działa karta?
Towarzysz (Companion) nakłada ograniczenie na początkową talię. Po wejściu Gyrudy każdy gracz przerzuca 4 karty, a ty możesz postawić na polu bitwy stwora o parzystej wartości manowej spośród przerzuconych kart.
Gyruda ma zdolność Towarzysza (Companion), która ogranicza konstrukcję twojej początkowej talii — wszystkie karty w niej muszą mieć parzystą wartość manową. Gdy Gyruda wchodzi na pole bitwy, każdy gracz przerzuca (mielenie) cztery karty z biblioteki do cmentarza; następnie możesz wybrać spośród tych przerzuconych kart kartę stwora o parzystej wartości manowej i wstawić ją na pole bitwy pod swoją kontrolą. Jeśli jakiś efekt zamiast przerzucenia wysyła te karty do innej strefy (np. do wygnania), nadal możesz wybrać stwora z tej strefy.
Ważne interakcje
- Jeśli efekt zastępujący wysyła karty do wygnania zamiast do cmentarza, możesz wybrać kartę stwora spośród tych wygnanych kart.
- Gdy ujawnisz Towarzysza (Companion) przed rozpoczęciem gry, możesz zapłacić
w dowolnym momencie, w którym możesz rzucić sorcery, aby wstawić go do ręki; to specjalna akcja poza stosem.
- W wariancie Commander możesz mieć maksymalnie jednego Towarzysza (Companion); wymóg dotyczy tylko twojej początkowej talii.
Częste pomyłki
- Mylenie opcji zapłacenia
za Towarzysza (Companion) z rzuceniem karty — zapłacenie
to specjalna akcja, która po wejściu karty do ręki nie używa stosu.
- Zakładanie, że wymóg Towarzysza dotyczy całej talii w czasie gry; dotyczy tylko początkowej talii na początku gry.
Przykład
Gyruda wchodzi na pole; każdy gracz przerzuca 4 karty, z których jedna to stwór o koszcie 4 — możesz wstawić tę kartę stwora na pole pod swoją kontrolą.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Ikoria: Lair of Behemoths (IKO)
- Data wydania
- 2020-04-24
- Rzadkość
- Rare
- Artysta
- Tyler Jacobson
- Mana value
- 6
- Mana cost
- Power / Toughness
- 6 / 6
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 0d59bf12-f898-40ad-a8a9-2f31f733cf15
- Oracle ID
- 25eaa977-ca85-4f8d-8be5-9297a3edb14f
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Companion, Mill
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- companion, legendary, extendedart
- Typ promocji
- boosterfun
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 4 500
- Penny rank
- 1 918
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 212018
- Cardmarket ID
- 451078
- Illustration ID
- d258b6a9-b886-4a6e-ac6b-77465f3d7cf5
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement
You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
A card with mana value 0 has an even mana value.
The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
If a card in a player's graveyard has {X} in its mana cost, X is considered to be 0.
Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
If a replacement effect causes a player to exile the top four cards of their library instead of putting them into their graveyard as Gyruda's triggered ability resolves, the creature card you choose may be one of those cards in exile.
The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
Pełny rekord źródłowy JSON
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