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Suppression Ray // Orderly Plaza

MH3 (Modern Horizons 3) · #260 · EN

Suppression Ray // Orderly Plaza

Sorcery // Land

RzadkośćUncommon
PLN regular0,57 zł
PLN foil1,84 zł
PLN etched—
Suppression Ray

Suppression Ray

Sorcery

Tap all creatures target player controls. You may pay any amount of {E}. If you do, choose up to that many creatures tapped this way. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Orderly Plaza

Orderly Plaza

Land

This land enters tapped.
{T}: Add {W} or {U}.

Promień Uciszenia // Porządek na Placu (Suppression Ray // Orderly Plaza)

Sorcery // Land

(Brak oryginalnego tekstu oracle dostarczonego w wejściu.)

Jak działa karta?

Lewą stronę grasz jako sorcery: daje przeciwnikowi trzy {E}. Możesz zapłacić {E}; jeśli to zrobisz, jedna z istot, które ten efekt TAPnęły, dostaje licznik stun. Prawą stronę grasz jako land. Przy sprawdzaniu czy możesz zagrać którąś stronę patrz tylko na cechy tej strony.

To rozgrywać tę kartę, wybierasz jedną z dwóch stron. Jeśli rozgrywasz stronę Suppression Ray (sorcery):
- Gdy zaklęcie się rozwiązuje, wybrany przeciwnik otrzymuje trzy liczniki energii ({E}{E}{E}). Energię zapisujesz jako liczniki przy graczu.
- Gdy to samo rozwiązywanie trwa, możesz zapłacić dowolną liczbę {E} ze swojej puli liczników energii. Jeśli przynajmniej zapłaciłeś {E}, spośród stworzeń, które zostały przez ten efekt TAPnięte (czyli stały się tapped w wyniku efektu Promień Uciszenia), wybierz jedno i połóż na nim licznik "stun". "Stun counter" to rodzaj licznika utworzony przez ten efekt — karta nie zmienia zasadniczo tego, co ten licznik robi poza tym, co jest napisane tu.
- Ważne: kiedy sprawdzasz, które stworzenia możesz wybrać do otrzymania licznika stun, bierzesz pod uwagę tylko stworzenia, które zostały TAPnięte w trakcie rozwiązywania Promień Uciszenia, nie te, które już były tapped wcześniej.
Jeśli rozgrywasz stronę Orderly Plaza (land):
- Rozgrywasz ją jak zwykłą kartę lądową. Przy ustalaniu czy możesz ją zagrać, patrz tylko na cechy tej strony (instrukcja z rulingu o modal double-faced cards). Modalnej dwustronnej karty nie da się transformować ani wkładać na pole bitewne w postaci transformowanej.
Dodatkowe techniczne punkty z rulingów:
- Jeśli efekt daje {E} i przy tym wymaga wskazania celów w chwili rozwiązywania, a wszystkie wskazane cele stały się nielegalne, efekt nie rozwiąże się i nie otrzymasz {E}.
- Gdy efekt pozwala ci "may pay" {E} i każdy cel stał się nielegalny, nie będziesz mógł zapłacić {E} nawet jeśli chcesz.
- Liczniki energii są licznikami przypisanymi do gracza, a nie do permanentów; nie są to many i nie znikają na końcu tur.
- Mana value (koszt) tej modalnej dwustronnej karty liczy się na podstawie twarzy, którą rozważasz (np. na stosie lub przy rozgrywaniu).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Rzucasz Promień Uciszenia na gracza A. Gdy rozwiązuje się, gracz A otrzymuje trzy {E}. Jeśli masz co najmniej jeden {E} i zapłacisz {E} podczas rozwiązywania, wybierasz spośród stworzeń, które zostały TAPnięte przez ten efekt, jedno i kładziesz na nim licznik stun.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Modern Horizons 3 (MH3)
Data wydania
2024-06-14
Rzadkość
Uncommon
Artysta
Gabor Szikszai
Mana value
5
Mana cost
—
Power / Toughness
— / —
Layout / frame
modal_dfc / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
0cccd328-457a-48ab-97fb-4bc319db2e60
Oracle ID
b592568b-11b0-4081-90a7-30cfb9c1ba80
Słowa kluczowe
—
Tożsamość kolorów
{U}{W}
Produkuje manę
{U}{W}
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
7 549
Penny rank
—
Multiverse IDs
661799
Arena ID
90846
MTGO ID
126585
TCGplayer ID
552639
Cardmarket ID
771543
Illustration ID
—
Status obrazu
highres_scan

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics. For example, if an effect stops you from casting creature spells, you can't cast Disciple of Freyalise, but you can still play Garden of Freyalise.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

"Creatures tapped this way" means creatures that became tapped as a result of Suppression Ray's effect, not creatures that were already tapped before Suppression Ray began to resolve. For example, if a player controls two tapped creatures and one untapped creature and you cast Suppression Ray targeting that player, you'll only be able to choose the creature that was untapped to get a stun counter (as long as you paid at least one {E}).

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.

The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack or the battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.

{E} is the energy symbol. It represents one energy counter.

If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

If an effect allows you to put a card with particular characteristics onto the battlefield without instructing you to play or cast it, you consider only the characteristics of a modal double-faced card's front face to see if that card qualifies. If it does, it enters the battlefield with its front face up. For example, if an effect allows you to put a creature card from your graveyard onto the battlefield, you can put Disciple of Freyalise onto the battlefield. However, an effect that lets you return a land card from your graveyard to your hand won't let you return Garden of Freyalise to your hand, as that card has only its front face's characteristics while in the graveyard.

If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. For example, if an effect allows you to play lands from your graveyard, you can play Garden of Freyalise, but you can't cast Disciple of Freyalise.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

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