There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.

CLB (Commander Legends: Battle for Baldur's Gate) · #232 · EN
Explore the Underdark
Sorcery
You take the initiative.
"Careful near those pretty glowing plants. What do you think they feed on?"
—Talin, Underdark guide
Wyjaśnienie po polsku
Przemierz Podmrok (Explore the Underdark)
Sorosowy czar (Sorcery)
Przyjmujesz inicjatywę.
Jak działa karta?
Szukasz do dwóch kart typu basic land i/lub Gate, wkładasz je tapped na pole bitwy, tasujesz, potem przyjmujesz inicjatywę.
Rozpatrywanie zaklęcia: 1) Szukasz w swojej bibliotece do dwóch kart, które są albo podstawowymi kartami lądu (basic land), albo kartami Gate (nazwa karty zawiera słowo Gate i karta ma typ Gate). Możesz wybrać żadną, jedną lub dwie takie karty, łącznie dowolne kombinacje tych typów. 2) Wybrane karty wkładasz na pole bitwy tapped (ustawione w pozycji tapped). 3) Tasujesz bibliotekę. 4) Następnie bierzesz inicjatywę (stałe oznaczenie: „masz inicjatywę” zostaje nadane tobie).
Ważne interakcje
- Graj tę sorcery tylko w swojej głównej fazie, gdy stos jest pusty.
- Po zagraniu rozpatruj się porządek: znajdź karty w bibliotece, włóż je na pole bitwy tapped, przetasuj bibliotekę, potem przyjmij inicjatywę.
Częste pomyłki
- Myślenie, że możesz szukać niepodstawowych lądów (np. „Battlefield” nie jest basic) — tylko karty z typem Basic Land.
- Zakładanie, że karty wchodzą untapped — tekst wyraźnie mówi, że wchodzą tapped.
- Przyjmowanie, że zdobycie inicjatywy jest natychmiastowym wejściem do Undercity — samo przyjęcie inicjatywy tylko nadaje ci oznaczenie "masz inicjatywę"; wejście do Undercity nastąpi przy rozpoczęciu twojego upkeepu lub jeśli kolejne efekty każe ci venture into Undercity.
Przykład
Przykład: Masz w bibliotece Plains i Gate of Blah. Zagrasz Przemierz Podmrok i możesz je obie znaleźć, obie wejść na pole bitwy tapped, potem przetasować bibliotekę i otrzymać inicjatywę.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Commander Legends: Battle for Baldur's Gate (CLB)
- Data wydania
- 2022-06-10
- Rzadkość
- Uncommon
- Artysta
- Piotr Dura
- Mana value
- 5
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 0cbf06f5-d1c7-474c-8f09-72f5ad0c8120
- Oracle ID
- 13bad22a-6ba3-4197-8658-e47049a1cf1f
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 5 824
- Penny rank
- —
- Multiverse IDs
- 563115
- Arena ID
- —
- MTGO ID
- 100500
- TCGplayer ID
- 273056
- Cardmarket ID
- 660280
- Illustration ID
- 23c75aed-0a00-4cb5-b620-517b44e8750c
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.
The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
Pełny rekord źródłowy JSON
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