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Vault 112: Sadistic Simulation

PIP (Fallout) · #123 · EN

Vault 112: Sadistic Simulation

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy counters).
III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
RzadkośćRare
PLN regular1,35 zł
PLN foil3,10 zł
PLN etched—

Szuflada 112: Sadystyczna Symulacja (Vault 112: Sadistic Simulation)

Zaklęcie — Saga

(Gdy ta Saga wchodzi i po twoim kroku dobierania, dodaj znacznik wiedzy. Po III poświęć.)
I, II — Przekręć do jednego wskazanego stwora i połóż na nim znacznik oszołomienia. Otrzymujesz {E}{E} (dwa znaczniki energii).
III — Zapłać dowolną ilość {E}. Jeśli zapłaciłeś w ten sposób jedno lub więcej {E}, potasuj swoją bibliotekę, następnie wygnaj z jej wierzchu tyle kart. Możesz zagrać jedną z tych kart nie płacąc jej kosztu many.

Jak działa karta?

Saga daje przy I–II tap i znacznik oszołomienia na wybranym stworze oraz {E}{E}. Na III możesz zapłacić {E}; jeśli zapłacisz przynajmniej jedno, potasuj bibliotekę, wygnaj tyle kart i zagraj jedną z nich za darmo.

Saga wchodzi z przypomnieniem, że przy wejściu i po twoim kroku dobierania kładziesz znacznik wiedzy; po trzeciej księdze poświęć ją. Księgi I i II: możesz przekręcić do jednego wskazanego stwora (możesz też nie wskazać żadnego), położyć na nim znacznik oszołomienia i otrzymać {E}{E} (dwa znaczniki energii). Księga III: zapłać dowolną liczbę {E}; jeśli zapłaciłeś co najmniej jedno, potasuj bibliotekę, wygnaj z jej wierzchu tyle kart, ile zapłaciłeś {E}, a następnie możesz zagrać jedną z tych kart bez płacenia jej kosztu many. Efekty energetyczne są licznikami gracza, nie maną, i nie znikają na końcu etapów/tur.

Ważne interakcje

Częste pomyłki

Przykład

Na III masz 3 znaczniki energii i płacisz {E}{E}{E}; tasujesz bibliotekę, wygnasz trzy karty z jej wierzchu i możesz zagrać jedną z nich bez płacenia kosztu many.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Fallout (PIP)
Data wydania
2024-03-08
Rzadkość
Rare
Artysta
Anton Solovianchyk
Mana value
4
Mana cost
{2}{U}{R}
Power / Toughness
— / —
Layout / frame
saga / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
0a0acee2-f6dc-4e92-937b-01e2c07adc55
Oracle ID
480967df-a967-4093-a999-b71f6ee70688
Słowa kluczowe
—
Tożsamość kolorów
{R}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
11 599
Penny rank
—
Multiverse IDs
652210
Arena ID
—
MTGO ID
132495
TCGplayer ID
539408
Cardmarket ID
757691
Illustration ID
2f82d5d5-4bfa-48a2-9f03-1770655cc0ef
Status obrazu
highres_scan

Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.

Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.

{E} is the energy symbol. It represents one energy counter.

Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.

Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

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