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Wrath of the Skies

MH3 (Modern Horizons 3) · #325 · EN

Wrath of the Skies

Sorcery

You get X {E} (energy counters), then you may pay any amount of {E}. Destroy each artifact, creature, and enchantment with mana value less than or equal to the amount of {E} paid this way.
RzadkośćRare
PLN regular26,18 zł
PLN foil86,11 zł
PLN etched—

Gniew Niebios (Wrath of the Skies)

Sorcery

Otrzymujesz X {E} (liczniki energii), potem możesz zapłacić dowolną ilość {E}. Zniszcz każdy artefakt, stwora i enchantment o wartości many mniejszej lub równej liczbie {E} zapłaconych w ten sposób.

Jak działa karta?

Dostajesz X liczników energii, możesz zapłacić dowolną ich liczbę, potem niszczone są wszystkie artefakty, stwory i enchantmenty o mana value ≤ liczba zapłaconych {E}.

Wrath of the Skies to sorcery. Gdy rozwiąże się, wykonaj dwie rzeczy w podanej kolejności: 1) otrzymujesz X {E} — dodajesz X liczników energii do swojego stanu; 2) możesz zapłacić dowolną liczbę {E} (usuwać tyle liczników energii, ile chcesz, nie więcej niż posiadasz). Następnie porównuje się liczbę zapłaconych {E} z wartością many (mana value) każdego artefaktu, stwora i enchantmentu na polu bitwy; każdy taki permanent, którego mana value jest mniejsza lub równa zapłaconej liczbie, zostaje zniszczony. Pamiętaj, że {E} to liczniki energii (nie mana) i są związane z graczem, nie z konkretnymi permanentami. Jeśli w koszcie permanentu jest {X}, to przy obliczaniu jego mana value X liczy się jako 0.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Zagrałeś Gniew Niebios z X=4. Po rozwiązaniu otrzymujesz 4 {E}. Decydujesz się zapłacić 3 {E} (usunąć 3 liczniki). Następnie wszystkie artefakty, stwory i enchantmenty o mana value 3 lub mniejszej zostają zniszczone. Masz teraz 1 {E} pozostałe.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Modern Horizons 3 (MH3)
Data wydania
2024-06-14
Rzadkość
Rare
Artysta
Alexandre Honoré
Mana value
2
Mana cost
{X}{W}{W}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
096e3a66-d59e-43f8-9ce1-054680f5d46b
Oracle ID
21efa6f2-3e7c-4576-b5a3-0b75b2843442
Słowa kluczowe
—
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Full art
Efekty ramki
inverted
Typ promocji
—
Watermark
—
Obramowanie / znacznik
borderless / oval
EDHREC rank
9 562
Penny rank
—
Multiverse IDs
661050
Arena ID
—
MTGO ID
125817
TCGplayer ID
552615
Cardmarket ID
771607
Illustration ID
3c9093e4-5cee-4e9f-8b5c-7023b0afcd4e
Status obrazu
highres_scan

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Choosing not to pay any {E} will have the same result as choosing to pay zero {E}. In either of these cases, each artifact, creature, and enchantment with a mana value of 0 will be destroyed.

If a permanent on the battlefield has {X} in its mana cost, X is 0 when determining its mana value.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

{E} is the energy symbol. It represents one energy counter.

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